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Simple Generators

Generators that produce Forge Energy from various Items and Fluids.
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simplegens-neoforge-1.21.1-3.3.1.jar

File namesimplegens-neoforge-1.21.1-3.3.1.jar
Uploaded
Nov 9, 2026
Downloads
30
Size
258.1 KB
Mod Loaders
NeoForge
File ID
9520729
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:simple-generators-246010:9520729"

Learn more about Curse Maven

What's new

Simple Generators for Minecraft 1.21.1, the same as 3.3.1 for 1.20.1.

Requires NeoForge 21.1 (any build) and ValkyrieLib 3.2.1 or a newer 3.x. Worlds from 1.20.1 carry over: generators keep their fuel, fluids and energy.

Changes

  • The Soul Generator burns every head through Minecraft's own list of them, minecraft:skulls, as 1.21's common tags have no heads.
  • An item that's more than one fuel burns as the narrowest of them: Ice and Fire's dragon and wither bones, which it now lists among all bones too, give their own energy, not a plain bone's.
  • The Soul Generator burns Ice and Fire's dragon and sea serpent scales through the lists Ice and Fire keeps them in now, and its amethyst dragon egg under its new name.
  • The Simple Fluid Combustion Generator burns crude oil and oil, from mods such as PneumaticCraft and Ad Astra, and Immersive Engineering's high-power biodiesel.
  • Shared tags follow 1.21's conventions: c: where they were forge: (c:gems/litherite, c:storage_blocks/mica), with 1.21's new names for some (c:stones, c:glass_blocks, c:cobblestones).
  • Datapacks: data folders are singular from 1.21 (recipe/, loot_table/, tags/item/), so this mod's machine data is in data/<namespace>/recipe/, and a recipe's conditions are NeoForge's, "neoforge:conditions" with neoforge:item_exists, neoforge:mod_loaded and so on.