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Simple Generators

Generators that produce Forge Energy from various Items and Fluids.
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simplegenerators-forge-1.15.2-2.1.0.0.jar

File namesimplegenerators-forge-1.15.2-2.1.0.0.jar
Uploaded
Nov 4, 2026
Downloads
20
Size
251.5 KB
Mod Loaders
Forge
File ID
9429968
Type
R
Release
Supported game versions
  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:simple-generators-246010:9429968")

Learn more about Curse Maven

What's new

The first Simple Generators for Minecraft 1.15.2, with every generator, its JEI category and the guide. It builds on 2.1.0.0 for 1.14.4, and what's below is what's new since 2.1.0.0 for 1.12.2.

Requires ValkyrieLib 3.1.0.x. JEI is optional.

New

  • Fuels are recipes, in data/<namespace>/recipes/simplegenerators/<generator>_fuel/. Datapacks can add, change or remove them, /reload applies them, and JEI shows players the server's. They replace the config/simplegenerators/recipes/ files.
  • The combustion generator burns every furnace fuel and the culinary generator every food, so 1.14's bamboo, scaffolding, dried kelp blocks, sweet berries and suspicious stew work with no data of their own. A fuel named in a recipe overrides that, and a value of 0 excludes an item.
  • With Ice and Fire, the soul generator also burns lightning dragon skulls, eggs and scales.

Changes

  • Combustion fuels are worth 20 energy per burn tick, no longer rounded down, so items with unusual burn times give slightly more.
  • Fuels from some other mods listed on 1.12.2, such as Actually Additions and Headcrumbs, are gone.
  • Configs no longer switch generators off.

Fixes

  • Generator output slots no longer take items from pipes or hoppers.
  • Fluid generators: clicking with a container that has nothing to give opens the GUI, creative players keep their full containers, and a container waits in its slot while the tank burns a different fuel instead of going out unused.