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Simple Challenge Roulette

Challenge Roulette — spin the roulette to get a random target item and a gameplay modifier, then complete the challenge as fast as you can! Winning unlocks harder items and modifiers.
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challengeroulette-1.7.0.jar

File namechallengeroulette-1.7.0.jar
Uploader
ssr2222ssr2222
Uploaded
Jul 8, 2026
Downloads
59
Size
474.3 KB
Mod Loaders
NeoForge
File ID
8390384
Type
R
Release
Supported game versions
  • 1.21.8

Curse Maven Snippet

NeoForge

implementation "curse.maven:simple-challenge-roulette-1561269:8390384"

Learn more about Curse Maven

What's new

- "Statistics" button on the main menu — opens the stats screen directly from TitleScreen.
- Fixed win farming: re-entering a completed world no longer re-triggers VictoryScreen or awards extra wins.
- New Hell modifier: "Chunk Eater" — every 30–90 seconds a random chunk near you is destroyed down to bedrock.
- New Extreme modifier: "Random Drops" — breaking any block drops a completely random item instead. Configurable drop count, enchant chance, and max enchant level. Supports items from any mod.
- `/challenge` command for servers and LAN — manage challenges via chat: `/challenge start <item> <race> <mod> [mod2]`, `item`, `modifier`, `race`, `stop`, `status`, `wins`. The `start` subcommand accepts item, race mode (true/false), and modifier(s) in one call with auto-complete and tooltips. Requires operator rights. Localized in all 6 languages.
- New Extreme modifier: "Hidden Enemies" — hostile mobs are invisible until they attack the player. Configurable visibility linger duration after attacking.
- Blacklist in config — two new categories: "Blacklist — Items" and "Blacklist — Modifiers". Click an icon to block/unblock an item or modifier. The blacklist is saved to config/challengeroulette/blacklist.json. Blacklisted items and modifiers are excluded from roulettes and manual selection.
- To start a challenge properly with `/challenge start`, first run `/challenge stop` to reset any previous session.
- Progression: added Easy Modifier and Medium Modifier Unlock Wins config options; removed separate special values for inverted_controls and vampirism.
- Timer config — completely revamped: interactive preview with drag-and-drop. Drag the timer with your mouse to any screen position. All individual settings (position, scale, color, format) have been removed from the codebase.
- Separate panel and timer dragging — in themes with a separate floating timer (CLASSIC, GLOW, PIXEL, RETRO, THERMAL), the main panel (item + modifiers) and the timer can be dragged independently. Each element has its own highlight color (yellow = timer, blue = panel). In combined themes (SLIM, MINIMAL), the whole panel is dragged together.
- HUD position is configurable via the config screen.
- Overhauled item and modifier manual selection screens:
  - Section-by-section rendering with rarity/difficulty headers inside the scrollable grid.
  - Dynamic top header showing the current visible section.
  - Search bar with smooth fade-in animation.
  - Animated entrance (slide-up) for grid cells.
  - Running-light border around the grid.
  - Improved tooltips with item/modifier details.
  - Fixed: sticky header now correctly shows the section at the top (numerical scrollOffset computation).
  - Fixed: clicking after scrolling now selects the correct item/modifier.
  - Fixed: tooltip name colors now match the rarity/difficulty color.
  - Fixed: first in-grid header no longer duplicates the static header.

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