Hi, I'm jsit and I made a little mod. It's a camp fire, a single use item that cooks food at an accelerated rate and will cook overnight if you sleep.
Step 1: Craft the campfire with sticks and logs. Place it in the world. Be careful, it is hot.
Step 2: Right click with uncooked food to add it to the fire. Right click with the same uncooked food to add more to the fire (up to a full stack). Any time you right click the fire you will take completed, cooked food off the fire. Right click the fire with an empty hand to pull the uncooked food out as well.
Step 3: Let the fire burn. The fire will continue to cook for 7 continuous Minecraft hours (about 6 minutes). That is long enough to cook just over 1 stack of 64 food. If you sleep the full night the fire will be completely burned out by the time you wake. Once the fire burns out (or you break it) the remaining food will be spit out into the world and a pile of ash will be left behind.
Other info:
The idea of this mod was to enhance early to mid game exploration.
The inner workings:
- Cooks 1 item every 100 ticks. Twice as fast as a furnace.
- It checks for time jumps with both WorldTime and TotalWorldTime and cooks accordingly for those time jumps.
- Despawns after being loaded for 7000 ticks or either of the times have changed by 7000 ticks.
- Will accept any item that has a smelting recipe that results in a food item. (instanceof ItemFood).
Modpack policy:
Please use it. Let me know how it goes.
Changes:
v1.2 (1.12/1.12.1)
- Added a config file.
- Config file allows customization of the burnout time (including disabling burnout).
- A whitelist can now be enabled in the config to allow other items to function in the camp fire (ore, wood, food from mods that do their food items weird, etc). Default behavior can even be disabled so ONLY whitelist items can be added to the camp fire.
- A blacklist can now be enabled to exclude items that would normally function on the camp fire by default (or by whitelist if you're so inclined).
v1.1 (1.12 only)
- Added custom texture for the ends of the logs to get rid of the resolution disparity.
v1.0
- Fixed a texture
- Added a tooltip so the item makes some sense if it is discovered via JEI if anyone puts it in a modpack.
- Correctly set version info in mcmod.info and @Mod.
v0.3
- Broke the sleeping/time jump mechanic in v0.2. Fixed it. Archived v0.2.
- Put together a 1.11.2 version.
v0.2
- Works with foods from other mods for any food that can be cooked in a furnace.
- Furnace recipes that return multiple items now return correctly in the camp fire but if the cooked food stack is full it dumps the remainder into the world.
this shat's better than 1.14's campfire
Lol rn there is campfire on minecraft but it only cooks 4 :(
Breh, get this on 1.14 (for legal reasons, this is a joke).
Im having an issue when using this in conjunction with scavenge. Scavenge seems to override the ability to right click food onto a campfire
I'm getting the impression that how most players would use camping mechanics and how I would use camping mechanics are in completely different places with virtually no overlap.
The 3x3 recipe means that you've already created a crafting bench. Which means you probably have the supplies to make a house, and have no need to go camping. So I assume that the matching playstyle would be "Make a house, then head off on a little trip and camp while you're on the move." Which is... not such a bad idea, I suppose. When I started writing this comment, I hadn't considered it, but now that I have, it's not unreasonable. And this mod seems like a pretty good way to achieve that.
As for me, I know that Minecraft wants the crafting bench first thing: Get into the game, chop a tree with your bare hands, make a crafting bench. But my preferred immersion is "lost while hiking" or "crashed in the wilderness," and in those scenarios you wouldn't be making crafting benches. But they're the reason that I'm looking into camping mods. My mod pack would provide alternatives for tree-punching, pushing back that crafting bench for a day or three, and thus would need to have 2x2 possibilities for campfires and such.
I could see stick bundles (2x2 all sticks = one bundle) and then putting two sticks over two bundles for the campfire, then lighting it with a two-stick firestarter object. And if you happen to get logs, they'd be good fuel for the campfire, but they wouldn't be required to make it. Also, ideally, the light of the campfire would keep mobs away (but you'd have to keep it from dying out).
Anyone know of a mod that hits closer to what I'm after?
In reply to Arkylie:
I do know one, but its pretty much lost way back in 1.7.10. Its one of MC+ mods, specifically the campfire one.
Two gravels and two sticks makes one, and you have to light it with sticks/flint and steel, and put fuel in it, otherwise it goes out and you have to light it up agein
It was pretty fun mod
shame its dead, along the other MC+ mods
1.7.10 is my sweet spot, so the fact that it hasn't updated doesn't bother me. But last I checked into the MC+ mods (for like the Wooden Bucket and a couple others), I couldn't find anything indicating that I could use it in my public Mod Pack, so I didn't look into it any further.
Though, now that you've called my attention to it, I'm wondering if that was one of the little mods that I inspired them to make. I vaguely recall, back when I was more active on the forums, being in contact with the guy who made MC+, and it sounds like the sort of thing I would've asked him to make. Thanks for pointing me back there (whether or not it pans out this time).
In reply to Arkylie:
I'm probably necroposting but who cares.
How about adding a mod, which expands the inventory crafting grid?
That way you wouldn't need a crafting bench.
Anyway i am a Minecraft nomad, which means i build next to no bases.
Campires are early game items, which are good for saving coal.
Nothing beats a stack of furnaces! Especially for nomads who always manage inventory space.
When i across through the campfire i am hited, but the fire itself isn't showing up. I downloaded this mod as an alternative for the campfire of tough as nails that has the same problem. Somebody can help me with that?
Can you make the time it takes to cook a food item configurable as well?
how does this handle metadata in the config?
Hello, just wanted to suggest that there be a config for how fast the campfire cooks food. In some packs' cases (such as mine aha) it'd be desirable for it to cook at the same speed or slower than the vanilla furnace, filling a niche as the pre-furnace cooking option.
very good to create storys thank you
Can you make mod for mc 1.10.2 please?
Amazing mod can you make it for MC 1.10.2 too please?
Hi jsit, small mod but useful.
Now I'm making a custom modpack and I'm using your mod for expand the early game.
I need a small feature for customize more the camp fire. I need crafttweaker support for add items that are not food.
Thanks for reading!
I hope you will do that update!
Bye. Nov4e
In reply to Forge_User_13906292:
I second this suggestion!
Also, thanks for posting that comment so I know it has not CraftTweaker support without having to test it myself.
Could you make a compatibility with tough as nails?
For a little more realism, would be cool to have an option that enables an alternative way of lighting it, like flint n steel or rubbing sticks together (right click with sticks on campfire like TaN).
Ever since TaN removed the ability to customize ANYthing with their campfire, I'm planning to replace it with this one for my modpack.
In reply to Shivaxi:
But in the TaN campfire can't cook.
If it can, how do you do it? I can't