autopickup-neoforge-1.4.14+26.2.jar
Curse Maven Snippet
What's new
- Fixed: The mod-bus key-mapping listener was registered before/outside the Dist.CLIENT guard
- Fixed: Automated farms are no longer siphoned into the player's inventory
- Fixed: Attribution now keys off a causal on-stack signal instead of proximity/timing. A drop is only auto-picked-up when it is produced synchronously during the player's own break or interaction (tracked via a thread-local set around ServerPlayerGameMode.destroyBlock and right-click use contexts), so farms running on independent scheduled ticks — piston/carpet farms, bonemeal + water moss farms, droppers — are excluded no matter how close they are to where the player is mining.
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