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Silicon Age: From Wafer to ExoTech

A tech mod for Minecraft 1.7.10: the way from a silicon wafer to ExoTech.
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SiliconAgeBeta-0.2.1.jar

File nameSiliconAgeBeta-0.2.1.jar
Uploader
Cani2223322Cani2223322
Uploaded
Oct 19, 2026
Downloads
8
Size
5.5 MB
Mod Loaders
Forge
File ID
9259992
Type
B
Beta
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:silicon-age-from-wafer-to-exotech-1715789:9259992")

Learn more about Curse Maven

What's new

⚠️ Beta. The mod's main content is in; what follows is polishing and bug fixing. Back up your world before updating.

Requirements: Minecraft 1.7.10, Forge 10.13.4.1614 (or newer for 1.7.10), Java 8. IndustrialCraft 2 Experimental (2.2.828+) is optional. Replaces SiliconAgeBeta-0.2.0.jar: remove the old jar from mods. 0.2.0 worlds open as they are. The Silicon Age: Vehicles add-on works with this version.

New

PE-1 "Electronics Suppressor" - an energy gun that deals no damage but shuts down the mod's power armour. It costs less than a Nano chestplate and gives a player in weaker armour a chance against Exo and Singular.

  • Point (1 s charge-up, 32 blocks, 50,000 EU) - suppresses the armour piece the beam hits: head - helmet, body - chestplate, legs - leggings and boots (flight, dash, fall damping).
  • Pulse (3 s charge-up with a rising hum, 150,000 EU, 20 s cooldown) - suppresses the whole suit.
  • Siphon (hold right-click, 16 blocks) - a stream pumps the target suit's charge into your battery, armour or the gun itself: Nano 6%, Quantum 5%, Exo 4%, Singular 3% of the full charge a second. 25% loss, none from suppressed armour; what the receiver can't hold is vented as sparks.
  • Suppression time: Nano 16/14 s (Point/Pulse), Quantum 13/11, Exo 11/8, Singular 8/6, then 20 s immunity. A suppressed piece protects like iron, charge and gases are kept, breathing stays, flight ends in a soft descent.
  • Heat and helium: hits heat the target's suit and boil its helium faster (×2-×3 for 15-20 s); the target overheats after 3-4 hits in a row.
  • Soft gun overheat: ~35 s of continuous stream (~50 s with Cooling); at 100% the Siphon drops to 25% and keeps going until the gun cools below 70%.
  • Modules: Capacity, Focus, Cooling, Efficient Siphon, Wide Channel. PE-1M - an upgrade on the HV Upgrade Station (faster Pulse, longer Point).
  • Target protection: the Defense chip (shorter suppression, less heat and siphon speed), an emergency reboot (argon + 20% charge, once per 60 s), the field generator's "EMP screen" flag, a reflect chance for Singular armour with the Gravity Dome branch.
  • Rules: respects the server's PvP and friends (access list, team), works in other players' claims too - a server can forbid it: weapons.pe1.respectClaims.
  • Interface: a "PE-1" tab in the K screen (modes, keys, settings, modules, the target in the crosshair), an "EMP" line and reboot button on the armour tabs, shooter and target HUD, a 3D "Siphon capsule" model, beams and a particle stream, handbook articles "PE-1" and "EMP protection", config weapons.pe1.
  • Recipe: Pulse Emitter + copper coil ×2 + capacitor ×2 + focus lens + sensor + controller + HV energy cell (workbench).

Bugs fixed

  • Armour while riding: in a saddle (the Vehicles add-on's plane; with Galacticraft - any vehicle) the suit's night vision went out after 13 s and the once-a-second work of the suit, blade, drill and lead suit (heat, gases, charge, healing) could stop. "Every N ticks" now follows the world clock.

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