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Silicon Age: From Wafer to ExoTech

A tech mod for Minecraft 1.7.10: the way from a silicon wafer to ExoTech.
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SiliconAgeAlpha-0.1.7.jar

File nameSiliconAgeAlpha-0.1.7.jar
Uploader
Cani2223322Cani2223322
Uploaded
Oct 6, 2026
Downloads
7
Size
4.6 MB
Mod Loaders
Forge
File ID
9076282
Type
A
Alpha
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:silicon-age-from-wafer-to-exotech-1715789:9076282")

Learn more about Curse Maven

What's new

⚠️ Alpha. Expect bugs and world-breaking changes. Back up your world before updating.

Requirements: Minecraft 1.7.10, Forge 10.13.4.1614 (or newer for 1.7.10), Java 8. IndustrialCraft 2 Experimental (2.2.828+) is optional (one energy network). Replaces SiliconAgeAlpha-0.1.6.jar: remove the old jar from mods.

New

Singular armour, the fourth suit

  • Helmet, chestplate, leggings and boots: protection 5/10/8/5, 64M EU in each piece, SV charging, heat limit 1000. Every Exo function on 20% less gas; the full set gives the Exo bonuses.
  • About 20 functions of its own: gravitational flight, antigravity, phase dash, event horizon, gravity press and grab, time slowing, black hole, dome, Singularity mode, resonance, gravity scanner, threat sense, analyzer and more.
  • Levels 1-5 for each piece: points for gases, flight, fights and exploring, tasks for every level, bonuses, branch choices at levels 3 and 5.
  • A new gas, Singular Matter.
  • 11 colour schemes, function profiles Combat / Mining / Flight (the P key), cooldowns above the hotbar, a Level tab in the K screen.
  • Crafting: conversion of an Exo piece into a Singular one in the Singular Station (charge, gases, chips and settings kept).

Service stations

  • Armour Service Station (MV): 4 slots, 8 gas tanks, charges and refuels the suits in its slots and whoever stands on it.
  • Singular Service Station (SV): modernising pieces to the next level, conversion, level transfer, sync, branch change, colour scheme. Resources are drawn as it goes, cancelling gives 50% back. Gravitational Stabilisers (up to 4) and a Singular Reactor nearby speed it up.

Gases and the armour screen

  • Suit gases: helium (cooling), oxygen (breathing, in Galacticraft space too), hydrogen (flight, dash), argon, krypton, heavy water, deuterium.
  • Strict gases: every function works only with its gas. Emergency mode for Quantum and Exo without helium: HUD only, iron-armour protection.
  • Armour screen (K) redesigned: all 4 pieces with gas bars, every function shows its gas and key, a Gases tab with "Refuel all".

Ground and Space Bridge

  • A ring of gravity coils opens a portal instantly to any point, the Space Bridge into another dimension; an end opens in the air too, with a soft landing.
  • Controller, Singularity Capacitor, ports, 6 modules. Remotes with five modes (Home, Fetch a friend, To me...), a coordinator, a Singular armour link (H / J keys).
  • Ring wear, stability, overheating, familiar places. Every part has a recipe.

Energy Converter

  • EU ⇄ RF, Mekanism joules (with the Mekanism Card) and Galacticraft gJ (with the Galacticraft Card). Rates 1 EU = 4 RF = 10 J, 5% loss, all in the config.
  • Optional: without the RF API, Mekanism and Galacticraft it has no recipe, and one already placed works as an EU buffer.
  • Mekanism support is written against its API and not yet tested in game with Mekanism. MJ, Universal Electricity and Botania are not supported.

Machines and crafts

  • Matter Compressor, liquid matter mode; the Singular Reactor gathers Singular Matter; a Singular Matter Cell.

Handbook

  • 14 chapters, 175+ articles. New chapters Progression, Bridge, Components, Reference. Text errors fixed, every item has an article.

Misc

  • Generators, reactors, the field generator, the quarry, the shower and the transmitters are placed switched off, with no risk of blowing up.

Fixed bugs

  • Five bug checks of the mod: 27 bugs, plus about 25 fixes and refinements that followed them.
  • Gases and armour: a client crash from the gas message; gases spent in creative mode; the station filled gases only after a full charge.
  • Dupes and losses: an upgrade dupe when breaking with the screen open; a lost or a second Singular Core when cancelling a 4->5 modernisation; the reactor lost its Singular Matter.
  • Bridge: leaked chunk tickets; an exit into someone else's private field; a client faking a scanner find.
  • Energy Converter: RF out of a fractional remainder; buffers not saved by autosaves.
  • A switched-off armour station or shower still took energy.

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