SiliconAgeAlpha-0.1.6.jar
Curse Maven Snippet
What's new
Voltage tier SV — Singular (131,072 EU/t)
- The eighth energy tier, IC2 tier 7. Singular cable, lossless and also in bundles; SV energy storage (about 2.1B EU); SV charge pad; XV↔SV transformer; SV transmitter and receiver; the Singular Core battery (16B EU). The tier colour is crimson.
- The plain Transformer upgrade still lifts an output no higher than XV, so old bases won't burn. SV comes on purpose: from the XV↔SV transformer, the adaptive transformer or the reactors.
Singular Reactor — a 7x7x5 multiblock (SV)
- 131,072 EU/t. A micro black hole held by two rings of 8 gravity coils, a lead shell, ports in the wall (helium, deuterium and argon tanks, IV+ storages). Build guide:
docs/singular-build-layers.pnganddocs/singular-build-3d.png. - Ignition: 700 million EU from the port storages, 50,000 mB of deuterium, a capsule and 30 s of compression. It needs at least 8000 mB of helium.
- The hole's mass:
- the 40-70% window gives 131,072 EU/t;
- a light hole gives up to 196,608 EU/t but may evaporate;
- a heavy one gives 78,643.
- Capsule feed: Economy / Normal / Boost, or Auto (holds 55%).
- Helium 12 mB/t, containment with warnings, a soft stop with argon. Accidents never break the world:
- ejection: a pull, a flash through walls, coils drop;
- evaporation.
- Stop gives 20% of the charge back. While the hole lives, the reactor can't be broken.
- Its own screen, WAILA, NEI and a handbook article.
Matter Compressor (IV) and Compressed Matter Capsule
- Squeezes ordinary items into "mass": a block gives 9, an item 1, heavy metals ×4. 576 mass make a capsule, the Singular Reactor's fuel.
- It refuses items with data, buckets, the mod's machine blocks and valuables.
Energy storages
- Output Splitter: up to 3 output faces, set with Sneak+left-click by the wrench.
- Adaptive Transformer: raises the output by up to 2 tiers, never above the weakest consumer on the net or a machine right next to it.
- A storage now takes the Universal Transformer, which accepts any input voltage.
- Automation takes only finished items; a capacity upgrade can't be removed while the charge is high; a switched-off storage doesn't charge items.
Tokamak XV
- A port belongs to one tokamak.
- The disruption burst goes through the lead shielding.
- Next to an SV taker it gives SV as one packet.
Generators and radiation
- The exo reactor won't light without helium; fusion and tokamak won't light without a deuterium cell.
- A blanket is replaced only when it is worn out.
- XV burns fuel by its power.
- RTG capsules decay even when it is off.
- Lead suit: 22% a piece (a config setting).
- The radiation dose survives death, capped at 25%.
Machines
- The electrolyser has 4 tanks.
- Heat sinks work while the machine runs.
- Sneak+right-click draining needs a double click and costs EU.
- Useless upgrades are refused.
- NEI follows the config.
- A machine keeps its charge in the item.
- A new "output tank holds another fluid" status.
Quarry
- New Chunk Keeping module (MV and up).
- Experience from ore with the XP magnet.
- An area card belongs to its dimension.
- After an auto-stop the quarry carries on by itself.
- A "waiting for the chunk" status.
- Other mods' protections see the owner.
- Explosion-proof with a universal transformer.
- Less server load.
Field generator, armour, tools
- Field:
- a private zone also protects animals, frames and carts;
- no field over someone else's field;
- charge and settings are kept in the item;
- the rain shield checks 5 points of the zone.
- Armour and tools:
- the blade's execute on players is a config setting;
- the drill leaves 15% in the chestplate;
- the drill chest respects sides and double chests;
- weapons and wrenches charge in IC2;
- armour key conflicts are highlighted.
Convenience
- Blocks that hold things break only with a pickaxe, so nothing is lost by hand.
- Shift/Ctrl tooltips on all blocks.
- Other mods' wrenches rotate generators and the quarry.
- Balance settings come from the server.
- WAILA hides transmitter coordinates from strangers.
- Handbook:
- G over an item without an article opens a search;
- after NEI recipes you get back to the book;
- Esc returns to the screen the book was opened from.
Fixed
- Three full bug checks of the mod: more than 60 bugs fixed.
- Energy and saves:
- energy rolled back after a server restart;
- old worlds' machines and generators loaded as LV;
- the creative generator gave 64 times too much.
- Dupes:
- items from storage slots;
- field generator energy on breaking;
- batteries and crystals taken with a double click.
- Field generator:
- hurt the owner's pets;
- dropped from item charging;
- never came back on with a big upkeep;
- a cluster could die on linking.
- Quarry:
- was lost to explosions;
- loaded chunks every tick;
- one stack blocked its output;
- silk touch gave odd blocks.
- Singular Reactor:
- with 4000-7199 mB of helium the ignition failed and 560 million EU were lost;
- it could be broken while compressing;
- argon didn't stop the hole during Stop.
- The chunk module's ticket flapped.
- A link module could stretch a field over someone else's.
- Tooltips and screens: wrong numbers, characters missing from the game font.
- Energy net and IC2 cable performance.
This mod has no additional files

