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Silicon Age: From Wafer to ExoTech

A tech mod for Minecraft 1.7.10: the way from a silicon wafer to ExoTech.
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SiliconAgeAlpha-0.1.6.jar

File nameSiliconAgeAlpha-0.1.6.jar
Uploader
Cani2223322Cani2223322
Uploaded
Oct 2, 2026
Downloads
8
Size
2.5 MB
Mod Loaders
Forge
File ID
9038816
Type
A
Alpha
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:silicon-age-from-wafer-to-exotech-1715789:9038816")

Learn more about Curse Maven

What's new

Voltage tier SV — Singular (131,072 EU/t)

  • The eighth energy tier, IC2 tier 7. Singular cable, lossless and also in bundles; SV energy storage (about 2.1B EU); SV charge pad; XV↔SV transformer; SV transmitter and receiver; the Singular Core battery (16B EU). The tier colour is crimson.
  • The plain Transformer upgrade still lifts an output no higher than XV, so old bases won't burn. SV comes on purpose: from the XV↔SV transformer, the adaptive transformer or the reactors.

Singular Reactor — a 7x7x5 multiblock (SV)

  • 131,072 EU/t. A micro black hole held by two rings of 8 gravity coils, a lead shell, ports in the wall (helium, deuterium and argon tanks, IV+ storages). Build guide: docs/singular-build-layers.png and docs/singular-build-3d.png.
  • Ignition: 700 million EU from the port storages, 50,000 mB of deuterium, a capsule and 30 s of compression. It needs at least 8000 mB of helium.
  • The hole's mass:
    • the 40-70% window gives 131,072 EU/t;
    • a light hole gives up to 196,608 EU/t but may evaporate;
    • a heavy one gives 78,643.
    • Capsule feed: Economy / Normal / Boost, or Auto (holds 55%).
  • Helium 12 mB/t, containment with warnings, a soft stop with argon. Accidents never break the world:
    • ejection: a pull, a flash through walls, coils drop;
    • evaporation.
  • Stop gives 20% of the charge back. While the hole lives, the reactor can't be broken.
  • Its own screen, WAILA, NEI and a handbook article.

Matter Compressor (IV) and Compressed Matter Capsule

  • Squeezes ordinary items into "mass": a block gives 9, an item 1, heavy metals ×4. 576 mass make a capsule, the Singular Reactor's fuel.
  • It refuses items with data, buckets, the mod's machine blocks and valuables.

Energy storages

  • Output Splitter: up to 3 output faces, set with Sneak+left-click by the wrench.
  • Adaptive Transformer: raises the output by up to 2 tiers, never above the weakest consumer on the net or a machine right next to it.
  • A storage now takes the Universal Transformer, which accepts any input voltage.
  • Automation takes only finished items; a capacity upgrade can't be removed while the charge is high; a switched-off storage doesn't charge items.

Tokamak XV

  • A port belongs to one tokamak.
  • The disruption burst goes through the lead shielding.
  • Next to an SV taker it gives SV as one packet.

Generators and radiation

  • The exo reactor won't light without helium; fusion and tokamak won't light without a deuterium cell.
  • A blanket is replaced only when it is worn out.
  • XV burns fuel by its power.
  • RTG capsules decay even when it is off.
  • Lead suit: 22% a piece (a config setting).
  • The radiation dose survives death, capped at 25%.

Machines

  • The electrolyser has 4 tanks.
  • Heat sinks work while the machine runs.
  • Sneak+right-click draining needs a double click and costs EU.
  • Useless upgrades are refused.
  • NEI follows the config.
  • A machine keeps its charge in the item.
  • A new "output tank holds another fluid" status.

Quarry

  • New Chunk Keeping module (MV and up).
  • Experience from ore with the XP magnet.
  • An area card belongs to its dimension.
  • After an auto-stop the quarry carries on by itself.
  • A "waiting for the chunk" status.
  • Other mods' protections see the owner.
  • Explosion-proof with a universal transformer.
  • Less server load.

Field generator, armour, tools

  • Field:
    • a private zone also protects animals, frames and carts;
    • no field over someone else's field;
    • charge and settings are kept in the item;
    • the rain shield checks 5 points of the zone.
  • Armour and tools:
    • the blade's execute on players is a config setting;
    • the drill leaves 15% in the chestplate;
    • the drill chest respects sides and double chests;
    • weapons and wrenches charge in IC2;
    • armour key conflicts are highlighted.

Convenience

  • Blocks that hold things break only with a pickaxe, so nothing is lost by hand.
  • Shift/Ctrl tooltips on all blocks.
  • Other mods' wrenches rotate generators and the quarry.
  • Balance settings come from the server.
  • WAILA hides transmitter coordinates from strangers.
  • Handbook:
    • G over an item without an article opens a search;
    • after NEI recipes you get back to the book;
    • Esc returns to the screen the book was opened from.

Fixed

  • Three full bug checks of the mod: more than 60 bugs fixed.
  • Energy and saves:
    • energy rolled back after a server restart;
    • old worlds' machines and generators loaded as LV;
    • the creative generator gave 64 times too much.
  • Dupes:
    • items from storage slots;
    • field generator energy on breaking;
    • batteries and crystals taken with a double click.
  • Field generator:
    • hurt the owner's pets;
    • dropped from item charging;
    • never came back on with a big upkeep;
    • a cluster could die on linking.
  • Quarry:
    • was lost to explosions;
    • loaded chunks every tick;
    • one stack blocked its output;
    • silk touch gave odd blocks.
  • Singular Reactor:
    • with 4000-7199 mB of helium the ignition failed and 560 million EU were lost;
    • it could be broken while compressing;
    • argon didn't stop the hole during Stop.
  • The chunk module's ticket flapped.
  • A link module could stretch a field over someone else's.
  • Tooltips and screens: wrong numbers, characters missing from the game font.
  • Energy net and IC2 cable performance.

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