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Silicon Age: From Wafer to ExoTech

A tech mod for Minecraft 1.7.10: the way from a silicon wafer to ExoTech.
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SiliconAgeAlpha-0.1.3.jar

File nameSiliconAgeAlpha-0.1.3.jar
Uploader
Cani2223322Cani2223322
Uploaded
Sep 28, 2026
Downloads
9
Size
1.5 MB
Mod Loaders
Forge
File ID
9000746
Type
A
Alpha
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:silicon-age-from-wafer-to-exotech-1715789:9000746")

Learn more about Curse Maven

What's new

New

Quarry: fluids

  • A compartment tank for the pump: each fluid in its own compartment. LV 1, MV 2, HV 3, EV 4 compartments of 16,000 mB.
  • Tank Extension module: +32,000 mB to every compartment and to the washing tank (up to 4).
  • Tanks tab: gauges for the four compartments and the washing tank. Each compartment has:
    • its own output side;
    • Clear, for energy;
    • To filter, Pin (the compartment takes only its fluid);
    • Auto - the quarry pushes the fluid out itself.
  • A fluid filter (only the list / all but the list) and a Tank full setting: leave it in the world, pause, destroy, or turn lava into obsidian and water into ice.
  • Fluid Vein module: the pump takes a whole lake, even past the area (8-64 blocks by tier).
  • The washing tank is now 32,000 mB and has a Refill button - it tops up with water from the pump's tanks.

Field generator

  • A new Zone tab; the tabs now take two rows.
    • Size and shape: radius, height (stretched or squashed spheres, a prism short of the whole world height), an offset up to 32 blocks on X / Y / Z.
    • Centre: every node, the middle of the cluster, or a point where you stand. Shape.
    • Preview: changes first show in the world as a white dashed outline and apply with a button.
    • Looks: outline (with the shell / always / with a wrench / never), running dashes, animation (pulse / waves / none), brightness, node beams, a hum at the nodes.
    • RGB colours: shell, outline, sparks and flashes. 8 ready colours or R, G, B sliders.
    • The tab's bottom line shows the field's volume and upkeep.

Interface

  • A new energy gauge in every machine: a steel frame, a holo screen with segments and a glowing edge, the percentage. Coloured by charge: green / orange / red.
  • New fluid and gas tank gauges in machines and generators, in the quarry's style: a status lamp, segments in the fluid's texture, a level column. The fill percentage is in the tooltip.

Fixed

  • The quarry's pump couldn't empty water: the infinite-source rule refilled it. It now takes the whole body of water, and it doesn't come back.
  • The quarry's pump didn't collect water and lava that had turned into flowing blocks. Other mods' fluids are pumped too now.
  • An extracting pipe pulled fluid even with nowhere to put it. The fluid got stuck and showed up in other lines.

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