SiliconAgeAlpha-0.1.1.jar
Curse Maven Snippet
What's new
New
The Quantum chestplate can fly now - at half the Exo speed (Exo flight is unchanged).
New look for the Nano / Quantum / Exo suits: 32x32 icons and twice as detailed worn armour - bevelled plates and seams, circuit traces, a glowing die in the chest, an iridescent visor, glowing wrists and soles.
Icons of 111 items (parts, chips, wafers, cables, moulds, components, cells, upgrades, weapons and more) redrawn at 32x32: volume, bevels, texture and highlights; silicon wafers drawn anew.
Crushed and purified crushed ores (21 icons) drawn anew at 32x32: a heap of faceted rocks with metal veins and flecks; purified ones are clean, shiny metal chunks.
Mechanism textures (74) at 32x32: all machine fronts, LV-EV casings, energy storage, transformers, charge pads and tanks - bevels and metal texture, tiling seamlessly.
Fixed
The "Silicon Age" creative tab came out jumbled (especially in old worlds) - items are now listed in a fixed order: ores → materials → parts → tools and upgrades → machines → energy → logistics → field generator → each tier's suit, blade and drill → weapons.
Armour screen (K): long function descriptions in tooltips ran off the screen - they now wrap onto several lines
This mod has no additional files

