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Silicon Age: From Wafer to ExoTech

A tech mod for Minecraft 1.7.10: the way from a silicon wafer to ExoTech.
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SiliconAgeAlpha-0.1.1.jar

File nameSiliconAgeAlpha-0.1.1.jar
Uploader
Cani2223322Cani2223322
Uploaded
Sep 28, 2026
Downloads
9
Size
1.1 MB
Mod Loaders
Forge
File ID
8998140
Type
A
Alpha
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:silicon-age-from-wafer-to-exotech-1715789:8998140")

Learn more about Curse Maven

What's new

New

 

The Quantum chestplate can fly now - at half the Exo speed (Exo flight is unchanged).

New look for the Nano / Quantum / Exo suits: 32x32 icons and twice as detailed worn armour - bevelled plates and seams, circuit traces, a glowing die in the chest, an iridescent visor, glowing wrists and soles.

Icons of 111 items (parts, chips, wafers, cables, moulds, components, cells, upgrades, weapons and more) redrawn at 32x32: volume, bevels, texture and highlights; silicon wafers drawn anew.

Crushed and purified crushed ores (21 icons) drawn anew at 32x32: a heap of faceted rocks with metal veins and flecks; purified ones are clean, shiny metal chunks.

Mechanism textures (74) at 32x32: all machine fronts, LV-EV casings, energy storage, transformers, charge pads and tanks - bevels and metal texture, tiling seamlessly.

Fixed

 

The "Silicon Age" creative tab came out jumbled (especially in old worlds) - items are now listed in a fixed order: ores → materials → parts → tools and upgrades → machines → energy → logistics → field generator → each tier's suit, blade and drill → weapons.

Armour screen (K): long function descriptions in tooltips ran off the screen - they now wrap onto several lines

This mod has no additional files