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SilentWatcher

Psychological horror: labyrinths and jumpscares
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silentwatcher-2.0.0.jar

File namesilentwatcher-2.0.0.jar
Uploader
TugaModdersTugaModders
Uploaded
Oct 2, 2026
Downloads
52
Size
4.4 MB
Mod Loaders
Forge
File ID
9039751
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:silentwatcher-1718582:9039751")

Learn more about Curse Maven

What's new

Silent Watcher 2.0.0

Added

The Dark (Labyrinth II) rebuilt and bigger: wider corridors and taller ceilings (same scale as the Foundry), a harder layout, rarer oil, no hand-holding.
New creature, the Gloom Roach: a giant cockroach that lives in the Dark. It climbs walls and ceilings, drops on you from above and bites when you aren't looking, light or no light. It is strong, but it can be killed, and another one will come.
New Mimic behaviors: it builds a netherrack-and-torch sign in your path, opens and closes doors, turns its back on you, and appears right behind you if you don't turn around.
New animations for every creature.

Changed

Fire, flint & steel, fire charges, buckets and TNT are banned inside the labyrinths and the arena (creative mode is exempt).
The Rift generates less often in the Overworld, and Rift structures are spaced further apart.
The white guide light and its text were removed.
Mimic and Roach spawn rates were tuned.
Fixed

The Visitor and the Stitched no longer glitch through doors and passages, and the Visitor now fits through doors.
The lantern no longer goes out when you walk through a door in the Dark.
Bedrock walls no longer show inside the labyrinths.
The Labyrinth II spawn point.
Altars now follow the correct order (Labyrinth III used to send you to Labyrinth I).
More oil-refill chests in the Dark, at most one refill per chest.

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