File Details
silent-gear-1.20.1-3.5.2.jar
- R
- Nov 15, 2023
- 2.60 MB
- 525.2K
- 1.20.1
- Forge
File Name
silent-gear-1.20.1-3.5.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
# Changelog
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.20.1-3.5.2]
### Fixed
- Silent Gear loot not generating in chests or dropping from mobs [#637, #625]
- Crossbow model positioning (LuXeZs) [#634]
- Dummy tool/armor tier configs resetting on load (medsal15) [#635]
## [1.20.1-3.5.1] - 2023-09-03
### Fixed
- Elytra being equipped to curios back slot crashing the game [#616, #611]
- Broken elytra still allowing flight [#511]
## [1.20.1-3.5.0] - 2023-06-19
- Updated for Minecraft 1.20.1. Incomplete, but playable.
- Armor trims are not working. More research is required...
### Changed
- Applying a coating now requires a Coating Smithing Template in the smithing table
## [3.4.1] - 2023-06-09
### Changed
- Added a color cache for gear item models, which should improve performance [#566, #599, #602]
## [3.4.0] - 2023-05-18
- Updated for Minecraft 1.19.4
## [3.3.0] - 2023-03-21
- Updated for Minecraft 1.19.3
## [3.2.5] - 2023-02-15
### Fixed
- Set EMPTY stack size crash [#584]
## [3.2.4] - 2023-02-05
### Added
- Turkish translation (vemamr)
### Fixed
- Not being able to throw tridents when playing on a server [#575]
- Mattocks not being effective on crimson/warped stems and netherwood [#526]
- Tridents not losing durability when thrown
## [3.2.3] - 2023-01-29
### Fixed
- Bonemeal on grass blocks creating wild flax instead of flowers [#540]
## [3.2.2] - 2023-01-28
### Added
- Hoes! They're just hoes. They till dirt and stuff. Enjoy.
- Compound materials now display their synergy value
### Changed
- Paxels can now strip logs and perform all axe tool actions [#227]
- Vanilla netherite items can now be converted into equivalent gear items like other tools and armor
### Fixed
- Fragments now have a temporary model [#551]
## [3.2.1] - 2023-01-23
### Fixed
- Not being able to join servers due to changes made in 3.2.0 [#581]
## [3.2.0] - 2023-01-21
### Fixed
- Curios (rings, bracelets) with the Brilliant trait not warding off piglins
- The `silentgear:set_parts` loot function has been updated. It can now be used to set materials, even with modifiers (grade, starcharged).
## [3.1.5] - 2023-01-01
### Fixed
- Possible error when a gear item determines which model to use [#572]
## [3.1.4] - 2022-12-30
### Added
- Metal Alloyer recipes for blaze gold ingots and crimson steel ingots (they're cheaper!)
### Changed
- Elytra blueprint and template recipes no longer require netherite ingots (they use gold ingots instead)
### Fixed
- Compounder recipes with less than 4 ingredients not showing up in JEI (dimerald, etc.) [#570, #562, #552]
- Add colors to gear part models. Removed "TEMP MDL" layer even though the models are still temporary.
## [3.1.3] - 2022-12-24
### Changed
- Most tools can now display tip upgrades and grips on their models
- Materials using "lc" main textures should now display properly for most tools
### Fixed
- Tooltip cycle keys (Z/C) not working correctly [#567]
- Missing translation for potted netherwood sapling (ochotonida) [#536]
- Gear models not displaying their coating color
- Yet another attempt at working around DataResource crashes...
## [3.1.2] - 2022-12-22
### Fixed
- Another attempt at working around DataResource crashes
## [3.1.1] - 2022-12-17
### Fixed
- More block transparency issues [#537, #565]
- Add deprecated version of DataResource to fix compatibility issues with other mods
## [3.1.0] - 2022-12-09
### Changed
- Refactored some API classes
## [3.0.8] - 2022-12-06
### Fixed
- Potential fix for crash on login [#558]
- Add missing translation for Bending trait
## [3.0.7] - 2022-11-19
### Added
- Back slot for Curios
### Changed
- Replaced the new temporary shield model with the 1.18 model
### Fixed
- Caelus integration [#542]
## [3.0.6] - 2022-11-06
### Fixed
- Bort ores being impossible to find (new generation settings only affect new chunks) [#541]
## [3.0.5] - 2022-10-28
### Added
- Config options to set the dummy item tier and armor material for gear items. This can be used to work around mod compatibility bugs in some cases. [from 2.10.16 for MC 1.18.2]
### Fixed
- Possible fix for "unknown trait" error for existing traits [#545]
## [3.0.4] - 2022-10-05
### Changed
- Improved the temporary models for gear items [#538]
- Example gear items in creative menu are now made with specific materials, instead of random ones
## [3.0.3] - 2022-09-28
### Added
- The `/sgear_grade command` added in 2.10.15
- `silentgear:material` recipe ingredient improvements from 2.10.15
### Fixed
- Transparency issues with some blocks [#537]
## [3.0.2] - 2022-09-25
### Changed
- Replaced gear-damaging recipes with temporary substitutes
### Fixed
- Some issues with JEI plugin
## [3.0.1] - 2022-09-22
### Changed
- Tweaking material stats and traits. Notably, rods and other upgrade parts no longer get durability modifiers.
- Temp models for gear items now match the color of the main part
## [3.0.0] - 2022-09-20
Minecraft 1.19.2 port. Beginning of a compatibility-breaking overhaul.
### Added
- Blackstone crimson iron ore (behaves just like crimson iron ore, but spawns exclusively in blackstone)
- Bending trait
### Removed
- Long rod
- Some pointless and outdated advancements
### Changed
- Ore generation is now handled with data files. World generation config settings removed.
- "Enchantability" and "chargeability" stats renamed to "enchantment value" and "charging value"

