SignalNet

This mod adds communication items for multiplayer or singleplayer servers

File Details

signalnet-1.0.0.jar

  • R
  • Feb 11, 2026
  • 412.79 KB
  • 127
  • 1.21.1
  • NeoForge

File Name

signalnet-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:signalnet-1459968:7610430"
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SignalNet 1.0.0 (NeoForge 1.21.1 / 21.1.218)

  • Replaced global chat with server-authoritative local/radio communication.
  • Added full signal infrastructure: Radio Tower, Signal Relay, Encryption Terminal, Signal Jammer, Wiretap Node, Satellite Uplink.
  • Added survival-ready item set: Handheld Radio, Radio Battery, Encryption Key, Signal Scanner, Decryptor Device, Emergency Beacon, Quantum Circuit, Crypto Alloy.
  • Added complete survival crafting recipes for all SignalNet blocks/items.
  • Implemented SavedData-backed signal network with 8x8 region caching and scheduled rebuilds for multiplayer performance.
  • Added encrypted channel system with signed keys, expiration, revocation tracking, and anti-NBT-forgery validation.
  • Added server-side cooldown/cost/risk systems for radio transmit, decryptor, and emergency beacon.
  • Added PvP/siege/destruction safety controls and feature toggles in server config.
  • Added jammer limits, recipient caps, key caps, and tax/cooldown scaling for balance on faction servers.
  • Updated GUI/tooltips to show survival costs, cooldowns, risk warnings, and progression impact.
  • Upgraded all textures to 128x128 industrial-tech style.
  • Fixed creative-inventory tooltip crash from unsigned/empty key data.
  • Moved Blockbench reference models out of runtime model loading path to reduce client log noise.