SignBuilder-1.20.1-forge-1.2.jar
Curse Maven Snippet
What's new
SignBuilder v1.2 Changelog
🔴 Wrench: Redstone Tab
- Hold-to-Activate Mode: Added a new "Hold to Activate" redstone setting with robust client/server held-state synchronization.
💡 Wrench: Lighting Tab & Custom Light System
- New Custom Light Behaviors: You can now build and configure your own custom lighting behaviors directly within the Wrench menu:
- Configurable Triggers: Set up custom behaviors based on timed cycles, proximity detection, day/night schedules, or direct player eye contact.
- Advanced Controls: Fine-tune entity filters, low-power output modes, configurable close delays, and independent activation vs. release ranges.
- Precision Input: Added bounded keyboard inputs and adjustable timing step intervals with automatic limit safety checks.
- Optimized Updates: Avoids unnecessary light updates when block configurations have not changed.
- Streamlined Presets & UI Reorder:
- Removed redundant built-in Proximity, Night Shift, and Eye Contact presets in favor of the new customizable system (existing world saves with these modes are safely preserved).
- Moved Disco mode above Audio Sync in the mode list.
- Improved Wrench GUI scaling with horizontally and vertically centered numeric inputs.
🎨 Models, Hitboxes & Visual Fixes
- UV Mapping Fixes: Resolved texture stretching and UV artifacts on Asterisk, Skull, Circle, Musical Notes, and Cross models (including wall variants).
- Refreshed Sign Press: Updated 3D model for the Sign Press workstation.
- Alignment & Hitboxes: Corrected hitboxes for select symbols/letters and preserved accurate left/right dot alignments across blocks, hitboxes, and Blueprint previews.
- Localization: Reorganized and updated language files across all supported languages.
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