The Siege Overhaul

Tactical PvE sieges for 1.20.1 Forge. Enemy armies build a war camp, breach your walls, and try to occupy your base. You and your Villager Recruits soldiers hold the line. Zero admin setup, full block restoration, server-friendly. Formerly Faction Raids.
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v4.28.0 - Hybrid economy tuning

File namesiegeoverhaul-4.28.0.jar
Uploader
boostbar9boostbar9
Uploaded
Sep 13, 2026
Downloads
20
Size
885.9 KB
Mod Loaders
Forge
File ID
8873429
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:siege-overhaul-1364352:8873429")

Learn more about Curse Maven

What's new

Wave income up a notch, big-ticket prices down a notch. Keeps the raids-feed-treasury feel from the last few builds, but Fortify Perimeter and Territory buffs land in a realistic play window instead of taking most of a save.

Income

  • Per-wave victory reward: 4 -> 5 emeralds per completed wave

Big-ticket prices

  • Fortify Perimeter: 1200 -> 900
  • Territory buffs (Fortified Walls / Watchtower / Provisioning / Rally): 900 / 600 / 1200 / 750 -> 700 / 500 / 900 / 600
  • Ballista: 480 -> 400
  • Catapult: 560 -> 480

Unchanged

  • Recruit, worker, and hero prices
  • Loot box prices (16 / 48 / 96)
  • Core buff prices (24 / 36 / 48)
  • Bounty payouts and the 32e per-raid cap from v4.27.1
  • Bank interest (1%/day)

At defaults, a 10-wave endless run now nets around 92e in treasury income. Fortify Perimeter lands in about 9 runs and Territory Provisioning in about 6.

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