v4.28.0 - Hybrid economy tuning
Curse Maven Snippet
What's new
Wave income up a notch, big-ticket prices down a notch. Keeps the raids-feed-treasury feel from the last few builds, but Fortify Perimeter and Territory buffs land in a realistic play window instead of taking most of a save.
Income
- Per-wave victory reward: 4 -> 5 emeralds per completed wave
Big-ticket prices
- Fortify Perimeter: 1200 -> 900
- Territory buffs (Fortified Walls / Watchtower / Provisioning / Rally): 900 / 600 / 1200 / 750 -> 700 / 500 / 900 / 600
- Ballista: 480 -> 400
- Catapult: 560 -> 480
Unchanged
- Recruit, worker, and hero prices
- Loot box prices (16 / 48 / 96)
- Core buff prices (24 / 36 / 48)
- Bounty payouts and the 32e per-raid cap from v4.27.1
- Bank interest (1%/day)
At defaults, a 10-wave endless run now nets around 92e in treasury income. Fortify Perimeter lands in about 9 runs and Territory Provisioning in about 6.
This mod has no additional files