The Siege Overhaul

Tactical PvE sieges for 1.20.1 Forge. Enemy armies build a war camp, breach your walls, and try to occupy your base. You and your Villager Recruits soldiers hold the line. Zero admin setup, full block restoration, server-friendly. Formerly Faction Raids.
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The Siege Overhaul v4.12.0 - Command Center HUD Redesign

File namesiegeoverhaul-4.12.0.jar
Uploader
boostbar9boostbar9
Uploaded
Sep 10, 2026
Downloads
5
Size
662.5 KB
Mod Loaders
Forge
File ID
8847867
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:siege-overhaul-1364352:8847867")

Learn more about Curse Maven

What's new

The Siege Overhaul v4.12.0 - Command Center HUD Redesign

Full redesign of the Command Center HUD toward a modern-sleek medieval-fantasy look, plus a dedicated Territory tab with a draggable map and live NPC portraits on hire cards.

What's new

Visual system

  • Midnight-navy panels with aged-gold framing, drop shadow, and heraldic L-bracket corner ornaments (replaces the previous rivets and parchment palette).
  • All framing is procedural: no textures, no per-frame allocations, works at every GUI scale.

Icons and tab emblems

  • Icon set upgraded from 12x12 monochrome to 16x16 four-tone glyphs (fill, highlight, outline, drop shadow). New glyphs: BOOK, MAP, FLAG.
  • Four new 32x32 crest emblems watermark the tabs: crossed swords over shield (Army), banded treasure chest (Loot), classical bank building (Bank), parchment map with trail (Territory).

Territory tab (new)

  • Draggable minimap in its own tab. Left-click drag to pan, mouse wheel to zoom (2 / 4 / 8 blocks per pixel), right-click to recenter on the player.
  • Compass rose, live X / Z / bpp readout, gold-and-white player marker with a facing tick.
  • Helper buttons: Recenter, Zoom in, Zoom out.
  • Samples vanilla MapColor from loaded chunks only, budget-capped at 320 chunks per frame, cache cleared on close and on zoom change.

Live NPC portraits on hire cards

  • Portrait tile now renders the actual Recruits / Workers mob for each hire slot, with heads that follow the mouse cursor (same renderer vanilla uses for the inventory character preview).
  • Full body (head to feet) fits inside the tile with a small padding.
  • Heroes glow with a soft aureole so they read as legendary.
  • Falls back to a procedural bust if another mod's client-side entity constructor throws.

Hire card layout

  • Portrait tile on the left with heraldic corner brackets around it.
  • Info column on the right: character name, role/class, gear glyph row, signature item chip.
  • Big gold "Hire" button spans the bottom-right of the card, labeled "N Hire" for cleaner scanning.

Requirements

  • Minecraft 1.20.1
  • Forge 47.3.0+
  • Recruits Mod (required)
  • Workers Mod (required)

License

GPL-3.0-only for source code. Name, logo and artwork reserved as trademarks.

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