The Siege Overhaul

Tactical PvE sieges for 1.20.1 Forge. Enemy armies build a war camp, breach your walls, and try to occupy your base. You and your Villager Recruits soldiers hold the line. Zero admin setup, full block restoration, server-friendly. Formerly Faction Raids.
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The Siege Overhaul v4.14.0

File namesiegeoverhaul-4.14.0.jar
Uploader
boostbar9boostbar9
Uploaded
Sep 10, 2026
Downloads
5
Size
693.8 KB
Mod Loaders
Forge
File ID
8847987
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:siege-overhaul-1364352:8847987")

Learn more about Curse Maven

What's new

This one is mostly the HUD.

I finally sat down and made a real texture atlas for the Command Center instead of drawing every panel out of coloured rectangles. Corners actually look like carved gold now. The header ribbon is a real tiling texture. The little crest banner hanging off the header sways a bit while you look at it. The treasury pill has a warm glow behind it so your emerald count doesn't get lost in the corner.

The siege alarm ribbon pulses red while a siege is running. The active tab has a soft light behind it so it's obvious which tab you're on. There are some tiny gold motes drifting across the background of every tab, they're purely cosmetic but the HUD feels less flat with them there. The Bank tab now shows a proper coin stack icon instead of a tiny chip.

There are no gameplay changes in this one. All the pathfinding, bank behaviour, Intel tab content and everything else from 4.13.0 works the same, this is just how it looks.

If anything looks wrong on your setup (weird tiling, ugly seams, wrong text colour on the treasury pill, that kind of thing) please report it. Screenshots help a lot.

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