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The Siege Overhaul

Tactical PvE sieges for 1.20.1 Forge. Enemy armies build a war camp, breach your walls, and try to occupy your base. You and your Villager Recruits soldiers hold the line. Zero admin setup, full block restoration, server-friendly. Formerly Faction Raids.
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The Siege Overhaul v4.5.0 beta - Combat Roster and Core Codex

File namesiegeoverhaul-4.5.0.jar
Uploader
EmekaEmeka
Uploaded
Sep 8, 2026
Downloads
4
Size
492.7 KB
Mod Loaders
Forge
File ID
8835223
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:siege-overhaul-1364352:8835223")

Learn more about Curse Maven

What's new

4.5.0 beta

  • Expanded progressive waves to all twelve native Recruits combat types, including recruits, scouts, horsemen, nomads and assassin leaders. Civilian messengers and nobles remain outside combat waves. Very small/custom sieges may not have room for every type.
  • Fixed reserved-wave indexing and rebuilt composition after reload. Tiny waves cannot over-allocate specialist slots.
  • Role-based local formations: shield/infantry lines, loose ranged spacing, mobile wedges and compact support; narrow approaches use columns. Reachability, claim boundaries and ground clearance are checked before native walking orders. Combat, ladders and the core ring release formations.
  • Native cavalry mounts advance with the raid and riders dismount near the core or at obstacles. Unclaimed raid mounts are cleaned up at siege end, including later chunk reloads.
  • Starting Codex now focuses on Core, How to play and Journal. Removed obsolete perimeter/gate progress and crowded stats from its overview; updated the short guide for core capture, recapture and hero hiring. Panel fits scaled screen dimensions.

Validation: Java 17 clean build and all 96 regression tests passed. No interactive Minecraft playtest; beta release. Install matching versions on server and every client.

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