The Siege Overhaul v4.5.0 beta - Combat Roster and Core Codex
Curse Maven Snippet
What's new
4.5.0 beta
- Expanded progressive waves to all twelve native Recruits combat types, including recruits, scouts, horsemen, nomads and assassin leaders. Civilian messengers and nobles remain outside combat waves. Very small/custom sieges may not have room for every type.
- Fixed reserved-wave indexing and rebuilt composition after reload. Tiny waves cannot over-allocate specialist slots.
- Role-based local formations: shield/infantry lines, loose ranged spacing, mobile wedges and compact support; narrow approaches use columns. Reachability, claim boundaries and ground clearance are checked before native walking orders. Combat, ladders and the core ring release formations.
- Native cavalry mounts advance with the raid and riders dismount near the core or at obstacles. Unclaimed raid mounts are cleaned up at siege end, including later chunk reloads.
- Starting Codex now focuses on Core, How to play and Journal. Removed obsolete perimeter/gate progress and crowded stats from its overview; updated the short guide for core capture, recapture and hero hiring. Panel fits scaled screen dimensions.
Validation: Java 17 clean build and all 96 regression tests passed. No interactive Minecraft playtest; beta release. Install matching versions on server and every client.
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