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DMZ Ragnarok Space Module

Server Management utility for shurui's dmz server, and anyone else who would like to use it.
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DMZ Ragnarok: Space 1.6.1

File namedmz_ragnarok_space-1.6.1.jar
Uploader
ShuruiShurui
Uploaded
Oct 23, 2026
Downloads
308
Size
742.9 KB
Mod Loaders
Forge
File ID
9299258
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:shuruis-server-utilities-1606570:9299258")

Learn more about Curse Maven

What's new

DMZ Ragnarok 1.6.1 (Space)

Built for DragonMineZ 2.2 (required). Requires DMZ Ragnarok Core 1.6.1. Also covers 1.6.0, which shipped only as the all-in-one jar.

1.6.1

  • Crash fix. The space dimension is back to a normal build height. Its very tall column made the game set up about ten times the usual render buffers, which could crash the game while travelling. Planets and suns keep their positions far above and below you; only the buildable range changed.
  • Smoother pod flight. Space uses its own short view distance (spaceViewDistance, default 5 chunks) so fast pods stream far fewer chunks, and DragonMineZ's player renderer no longer rebuilds character data every frame.
  • Real 3D space. Solar systems are spread from about 12,000 blocks below you to 12,000 above. Inside a system, planets orbit flat in their sun's plane.
  • Better distant views. Distant suns are drawn as real sun cubes instead of flat circles, distant planets keep their true size next to their sun, and far systems no longer smear into one band of planets.
  • Orbits. Kai OW now orbits opposite the Sacred World of the Kais, and the Demon Realm opposite Beerus' planet.
  • Nothing in space is lost to the void while you fly far below; descending far enough still takes you out of space.

Server owners: the space change applies on the first start after updating. Asteroids that sat above the new build height in existing worlds are gone; new ones form inside the build range.

1.6.0

  • Real 3D space. Space is now the full Minecraft height. Star systems sit at different heights and every planet has its own tilted orbit, so planets can be far above or below you.
  • Distant planets look like planets. Far planets draw with the same models and textures as near ones, whole distant systems are visible on their real orbits, and the star map shows you as an arrow.
  • Smooth pod flight. The space pod no longer freezes, vanishes or blinks at speed, and your 3D aura now wraps the pod and trails behind it.
  • Planet pairs. Namek OW, SMP and Kai OW share an orbit with their partner planet, opposite it; the Demon Realm shares Beerus' ring; the Super dragon ball bodies orbit the sun.
  • Performance. Space simulates fewer chunks around players, empty space chunks skip their tick, and several planet dimensions no longer keep thousands of chunks loaded.

This mod has no additional files