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DMZ Ragnarok Space Module

Server Management utility for shurui's dmz server, and anyone else who would like to use it.
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DMZ Ragnarok Space 1.5.1

File namedmz_ragnarok_space-1.5.1.jar
Uploader
ShuruiShurui
Uploaded
Sep 30, 2026
Downloads
1.2K
Size
666.5 KB
Mod Loaders
Forge
File ID
9018435
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:shuruis-server-utilities-1606570:9018435")

Learn more about Curse Maven

What's new

DMZ Ragnarok Space 1.5.1

A big space update: real solar systems, living planets and a proper star map.

Solar systems

  • A central sun now sits at the heart of space, and the main planets orbit it on their own rings, slowly moving over time. The Super Dragon Ball planets orbit it too.
  • Generated planets come in solar systems: each has its own sun with 5 to 9 planets orbiting it, and systems are spread much further apart.
  • Suns can be destroyed (a harder fight than a planet), and a destroyed sun takes its planets with it. The central sun and the main planets are protected.
  • Some planets have rings.

On a planet

  • Every planet has its own sky: an atmosphere in its own colours, with its sun and the other planets overhead, a real day and night, and rings arcing across the sky on ringed worlds.
  • Weather: rain and storms, snow and blizzards, ash, dust storms and meteor showers depending on the planet.
  • New planets have real terrain: mountains, valleys, seas and shorelines, all the way down to bedrock.
  • Walk off the edge of a new planet and you arrive on the other side, seamlessly: the far side is already in view as you approach.

Conquering planets

  • Clear a generated planet of its defenders and a hero comes to stop you: Goku, Vegeta, Piccolo, Nail, Pikkon and more, picked to fit the planet, with stats within 5% of yours. Beat them and the planet is yours, no guild needed. Works in singleplayer and on servers without the Ragnarok Key.
  • Your avatar defends your planet: when someone else lands on it, a full-size copy of you with your race and skin fights them. Your planet can only be blown up once your avatar is beaten, and only for a short window. Landing shows who owns the planet. All of it can be turned off in the SpacePlanets config.

Travel

  • Star map: open Xaero's World Map in space (or use the star map keybind) to see every planet and system with its stats, and set a course for a main planet.
  • Pod trails: space pods leave a glowing engine trail in the pilot's aura colour, and the pod exhaust points straight back again.
  • Systems at different heights: solar systems sit higher or lower in space and their orbits are tilted, and distant systems show as a sun with its planets around it.
  • Super dragon ball planets appear on the star map while you carry a Super radar (still never a course target).

Performance

  • New planets load far fewer chunks (a much smaller mirrored edge) and generate without freezing the server on landing, which cuts memory use a lot.
  • Distant Horizons is switched off in space and on planet surfaces, where it caused memory warnings.
  • The star map stays smooth while zooming and selecting systems.
  • Plants are no longer placed where they cannot survive, so new planets do not fill up with dropped items.

Notes

  • Planets you have already visited or claimed keep their terrain, surface and position exactly as they were.
  • Update the core and every module jar together (all 1.5.1).

Licence: GNU GPL v3.0. Original code and assets are the property of Ragnarok Studios LLC.

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