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Shrines Structures

A customizable structure generation mod that provides new structures like shrines, temples, houses, and more for Minecraft Forge

File Details

Shrines-1.18.2-4.0.0.jar

  • R
  • Jun 8, 2022
  • 904.01 KB
  • 7.8K
  • 1.18.2
  • Forge

File Name

Shrines-1.18.2-4.0.0.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:shrines-structures-418915:3822492")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

4.0.0

User facing changes - Add new structures: - mayan_temple - oriental_hut - luxury_villa - azalea_pavilion - Add commands: - locateshrines - variate - removed structure Config GUI - Added more ware templates to the harbour - remove structure novels - remove structure Config GUI - split player house in small_player_house and tall_player_house

technical changes - structures are now fully data-driven - Add two new structure types shrines:surface and shrines:underground - This types can be configured with these options: - start_pool - size (max jigsaw depth) - spawn_criteria (basic requirements for a structure to consider a place valid). Possible values: - close_to_structure, further options: structure_set, min_chunk_distance - not_close_to_structure, further options: structure_set, min_chunk_distance - random_chance, further options: spawn_chance - height, further options: min_height, max_height, check_size - ground_level_delta, further options: delta, check_size - min_structure_distance, further options: range - placement_calculator (the y level of the structure). Possible values: - simple - fixed, further options: height - first_free - relative, further options: offset - Structure Config (the toml file) has other options now. See comments in file for more info - removed_structures - disabled_structures - run_structure_updater - min_structure_distance

See changelog for more details