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Shran's Mini AOA

Shran's Mini Advent of Ascension!

Shran's Mini Advent of Ascension

This mod was made entirely using Deepseek 4.1 Flash 1017. It is not perfect, but I am just tinkering with some AI Tools.

A standalone NeoForge 1.21.1 adventure mod inspired by Advent of Ascension and DivineRPG. Five hostile rift dimensions, each with its own palette, creatures, sovereign, resources, equipment and structures.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.x (built against 21.1.248)
  • Java 21

Progression

  1. The Verdant Reach — craft a Verdant Rift Key from emeralds, glow berries and amethyst. Find a temple, defeat the Gloomcap Tyrant for Verdant Essence, craft the Verdant Sigil, then use it on an arena altar to summon Thornwake. Its Heart of the Wilds opens Emberfall.
  2. Emberfall — survive the heat, defeat Ignis, and take the Cinder Core to the Astral Expanse.
  3. Astral Expanse — exploit low gravity, defeat Starforge Sentinel, and descend to the Abyssal Kingdom.
  4. Abyssal Kingdom — fight underwater, defeat Abyssal Monarch, and open the Umbral Bleed.
  5. Umbral Bleed — the final world. Defeat Hollow Crown for its relic and the strongest gear.

Return Beacon (crafted) and sneak-using any Rift Key return you to the Overworld. Boss Sigils are crafted from each dimension's crystal, resource and miniboss essence. Rift Keys can be reused.

Content

  • 5 dimensions built from custom noise settings and a custom biome source (3 biomes each).
  • 35 field mobs with seven procedural silhouettes and five elemental identities.
  • 5 minibosses and 5 sovereign bosses with boss bars, phases, volleys, summons, rushes and arena tethers.
  • 5 structure types per dimension: ruins, abandoned camps, dungeons, boss arenas and temples.
  • Custom ores, storage blocks, wood sets, glowing flora, crystal clusters, bricks and altars.
  • 5 armor sets with set bonuses, 5 swords with elemental shockwaves, 5 bows, 5 staffs, pickaxes and axes.
  • Custom OGG ambience, boss roars, mob sounds and five custom particle types.
  • Custom sky/fog palettes, heat/pressure/corruption hazards, low gravity in the Astral Expanse.
  • Chest, block and entity loot tables, advancements, recipes and a common config.

Config

config/mini_aoa-common.toml controls spawn pulse interval, attempts per player, mob cap, elite chance and environmental hazards.

Build

The installable jar is written to build/libs/mini_aoa-1.0.0.jar.

Shran's Mini AOA Team

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