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Shoulder Surfing Reloaded: Camera Fixes & Additions

Shoulder Surfing Reloaded camera fixes: overhead view, Epic Fight and Better Lockon lock-on, Better Combat swings, TaCZ/Iron's Spells/Wizards (RPG Series) crosshair aim. Forge 1.20.1, NeoForge and Fabric 1.21.1.

Shoulder Surfing Reloaded: Camera Fixes & Additions

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Camera fixes and additions for Shoulder Surfing Reloaded. Standalone, adds support for Epic Fight, Better Combat, Better Lockon, Iron's Spells, Wizards, and TaCZ when those mods are installed.

Loaders

Loader Minecraft Integrations
Forge 1.20.1 Epic Fight, Better Combat, Better Lockon, Iron's Spells, Wizards, TaCZ
NeoForge 1.21.1 Epic Fight, Better Combat, Better Lockon, Iron's Spells
Fabric 1.20.1 Better Combat, Wizards (RPG Series)
Fabric 1.21.1 Better Combat, Wizards (RPG Series)

Forge 1.20.1 Features

Overhead preset in SSR's cycle, similar to Leawind's Third Person. One keybind: right shoulder, left shoulder, overhead. SSR's presets are per-axis and can't do a centered high overhead on their own, so this adds one.

On attack, your body and head turn with the camera so swings look forward and hits line up with the crosshair. Vanilla, modded, and Better Combat weapons.

  • Smooth shoulder preset changes during lock-on
  • Shoulder offset doesn't reset mid lock-on (EF + BLO + SSR stack)
  • Compatibility with Epic Fight's Lock-on/Better Lock on: camera follows Epic Fight's locked target properly with fluid lock-on and lock off
  • Hides the vanilla crosshair during Epic Fight lock-on
  • No camera wobble after you drop lock-on
  • No pitch jump on lock-off
  • No SSR camera flicker on lock-off while mounted
  • Sprinting backward while locked on doesn't spin the camera behind you
  • Body follows the crosshair while casting Iron's Spells or Wizards spells, aiming a bow, eating, or blocking in SSR decoupled mode
  • TaCZ: shots hit the crosshair when you ADS, hip-fire, or full-auto
  • Wall climb (WoM spider techniques): body doesn't twist with the camera or clip into the wall
  • Toggle to stop SSR's idle camera follow when you're not moving the mouse
  • Shoulder cycle won't double-fire if it shares a key with SSR's swap-shoulder bind

Forge Requirements

  • Minecraft 1.20.1, Forge 47+, Shoulder Surfing Reloaded 4.22.0+
  • Optional: Epic Fight 20.14.1+, Better Combat, Better Lockon, Iron's Spells, Wizards, TaCZ, Weapons of Miracle

NeoForge 1.21.1

Same as Forge on 1.21.1 / NeoForge 21, without Wizards or TaCZ yet. NeoForge 21.1+, SSR 4.22.10+. Optional: Antikythera-Studios Epic Fight 21.17.2+, Better Combat, Better Lockon, Iron's Spells.

Fabric 1.20.1 and 1.21.1

Overhead cycle, face-camera on Better Combat attacks, sprint-backward body lock, Wizards cast body-follow. Fabric Loader 0.15+ (1.20.1) or 0.16+ (1.21.1), Fabric API, SSR (Fabric), Forge Config API Port (Fabric). Optional: Better Combat, Wizards.

Config

config/ssrcamerafixes-client.toml:

  • cameraOverheadOffsetY - overhead height (default 1.2). X locked to 0 in overhead; Z comes from SSR's offset_z.
  • disableFollowPlayerRotations - turns off SSR idle camera follow.

Other offsets live in config/shouldersurfing-client.toml.

Keybinds

  • Shoulder Cycle - default O. Right shoulder -> left shoulder -> overhead -> right.

License

MIT

The Shoulder Surfing Reloaded: Camera Fixes & Additions Team

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Modding stuff only when needed and otherwise for fun! Check out my projects on Github. Feel free to DM me if you have any questions or requests!

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