shops_and_konbinis-0.2.1-beta.jar
Curse Maven Snippet
What's new
0.2.1-beta
New: custom shop areas
- The Point of Sale has a new Area tab. It shows how many floor blocks the shop covers out of what its tier allows (81, 289, 1,089, 4,225 or 16,641), and lets you set the shop's height (1 to 16 blocks, 3 by default).
- Mark area: right-click the floor at each corner, then click the first corner again to finish. Sneak + right-click undoes the last corner. While you mark, the outline shows in the world: green if it fits, red if it is too big.
- The Point of Sale can be anywhere inside its area, not only in the middle.
- The area is saved in the Point of Sale: break it and place it somewhere else, and the area comes along around its new spot.
- Reset goes back to the tier's square.
- Shelves, checkouts, vending machines, beauty and restocker maids all follow the area.
- Note: shops without a marked area now count 3 blocks high from the Point of Sale's floor. If you had shelves on an upper floor, raise the height in the Area tab.
Energy
- FE machines (electric freezers, the Ice Machine, air conditioners, heat sinks and the Carbonator) now also pull energy from the blocks next to them. Sources that only let machines take energy, like Electricaly's socket, now work.
Removed
- The Trader Terminal is gone. Terminals already placed in a world disappear when it loads.
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