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Shops and Konbinis

Run shops and konbinis in villages: stock shelves and freezers, open the till, and villagers come to buy. Food spoils, cold rooms keep it fresh. Sodas, snacks, Ice, vending machines and konbini decor. Farmer's Delight and Touhou Little Maid support.
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shops_and_konbinis-0.2.1-beta.jar

File nameshops_and_konbinis-0.2.1-beta.jar
Uploader
Victor120120Victor120120
Uploaded
Oct 30, 2026
Downloads
80
Size
1.1 MB
Mod Loaders
NeoForge
File ID
9368449
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:shops-and-konbinis-1765994:9368449"

Learn more about Curse Maven

What's new

0.2.1-beta

New: custom shop areas

  • The Point of Sale has a new Area tab. It shows how many floor blocks the shop covers out of what its tier allows (81, 289, 1,089, 4,225 or 16,641), and lets you set the shop's height (1 to 16 blocks, 3 by default).
  • Mark area: right-click the floor at each corner, then click the first corner again to finish. Sneak + right-click undoes the last corner. While you mark, the outline shows in the world: green if it fits, red if it is too big.
  • The Point of Sale can be anywhere inside its area, not only in the middle.
  • The area is saved in the Point of Sale: break it and place it somewhere else, and the area comes along around its new spot.
  • Reset goes back to the tier's square.
  • Shelves, checkouts, vending machines, beauty and restocker maids all follow the area.
  • Note: shops without a marked area now count 3 blocks high from the Point of Sale's floor. If you had shelves on an upper floor, raise the height in the Area tab.

Energy

  • FE machines (electric freezers, the Ice Machine, air conditioners, heat sinks and the Carbonator) now also pull energy from the blocks next to them. Sources that only let machines take energy, like Electricaly's socket, now work.

Removed

  • The Trader Terminal is gone. Terminals already placed in a world disappear when it loads.

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