Highly recomended mods to play with:
-lean out by PI4CQ
-NoHitBox by PI4CQ
ENG
English
X Shooter: round-based shooter game modes for TACZ (Forge 1.20.1)
A server-side game mode with a full round loop: lobby, shop, map, winner. Requires the TACZ mod and must be installed on the server and on every player's client.
Game modes:
- FFA: free-for-all, the last player alive wins. Shrinking world border.
- TDM: red and blue teams, the last team with living players wins. Only teammates can see each other's nametags and outlines.
- FTW (first to win): the first team to reach 20 kills wins, with instant respawn and class selection after every death.
Key features:
- Lobby panel: vote for the map, game mode, weather and time of day, skip the waiting time, and view the wins and kills leaderboard.
- Diamond shop before each round: TACZ weapons, attachments, ammo, armor, food and ready-made kits. You can also save your own custom kits.
- Gold wallet earned from wins and kills, spent on special items (totem, potions).
- Random safe spawns, spawn protection, and automatic restoration of destroyed blocks after each round.
- Hidden nametags during rounds, a live score bar, and configuration through
/ffacommands.
------------ [TACZ]TimlessAndClassics Mod REQUIRED to play the minigames how it was made for-----------
PL
Polski
X Shooter: strzelanka na rundy dla TACZ (Forge 1.20.1)
Serwerowy tryb gry z pełną pętlą rund: spawn, sklep, mapa, zwycięzca. Wymaga moda TACZ i musi być zainstalowany na serwerze oraz u każdego gracza.
Tryby gry:
- FFA: każdy na każdego, wygrywa ostatni żywy gracz. Kurczący się border.
- TDM: drużyny czerwona i niebieska, wygrywa ostatnia drużyna z żywymi graczami. Nicki i podświetlenie widzą tylko sojusznicy.
- FTW (first to win): pierwsza drużyna do 20 zabójstw wygrywa, natychmiastowy respawn i wybór klasy po każdej śmierci.
Najważniejsze funkcje:
- Panel na spawnie: głosowanie na mapę, tryb, pogodę i porę dnia, skip czasu oczekiwania, ranking wygranych i zabójstw.
- Sklep z diamentami przed rundą: bronie TACZ, attachmenty, amunicja, pancerz, jedzenie i gotowe kity. Możesz też zapisać własny kit.
- Portfel złota za wygrane i zabójstwa, wydawany na przedmioty specjalne (totem, mikstury).
- Losowy bezpieczny spawn, ochrona po starcie, automatyczny reset zniszczonych bloków po rundzie.
- Ukryte nicki w trakcie rundy, pasek wyniku, konfiguracja komendami
/ffa.
COMMANDS
| Command | Explanation in English |
|---|---|
/ffa setspawn |
Sets the main lobby spawn point to your current position. Players return here before and after matches. |
/ffa setshop |
Sets the shop location to your current position. Players are teleported here during the shop phase. |
/ffa map add <name> |
Creates/adds a new FFA map using the specified name. |
/ffa map remove <name> |
Removes the specified map from the FFA configuration. |
/ffa map list |
Shows a list of all configured maps. |
/ffa map center <map> |
Sets the center of the selected map. This position is used for things such as the world border. |
/ffa map border <map> <startSize> <endSize> <seconds> |
Configures the map border. startSize is the starting border size, endSize is the final size, and seconds is how long the border takes to shrink. |
/ffa map spawnarea ... |
Sets the area where players can randomly spawn on the selected map. The status file does not give the complete argument syntax for this command. |
/ffa map teamspawn <map> <red|blue> <pos1> <pos2> |
Sets the spawn area for the red or blue team on a specific map. It is used by team-based modes such as TDM and FTW. |
/ffa start |
Manually starts the game. Useful for testing without waiting for the normal lobby countdown. |
/ffa skip |
Skips or shortens the current waiting phase. It is mainly an administrator shortcut. |
/ffa stop |
Stops the current game and returns the server to the normal lobby state. |
/ffa status |
Shows the current FFA game status, such as the current phase and other game information. |
/ffa givegold <player> <amount> |
Gives the specified amount of gold to a player. Example: /ffa givegold Steve 20. |
/ffa config minplayers <number> |
Sets the minimum number of players required to start a game. For solo testing you can use /ffa config minplayers 1. |
/ffa config lobbyseconds <seconds> |
Sets the length of the lobby countdown in seconds. |
/ffa config lobbyskipseconds <seconds> |
Sets the shortened lobby time used after a successful skip vote. |
/ffa config shopseconds <seconds> |
Sets how long the shop phase lasts. |
/ffa config protectionseconds <seconds> |
Sets how long players are protected from damage after the round starts. |
/ffa config wingold <amount> |
Sets how much gold a player receives for winning an FFA round. |
/ffa config killgold <amount> |
Sets how much gold a player receives for a kill. |
/ffa config borderdamage <amount> |
Sets the damage dealt to players who stay outside the world border. |
/ffa config minspawndistance <blocks> |
Sets the preferred minimum distance between randomly spawned players. |
/ffa vote map ... |
Votes for the map that should be played next. |
/ffa vote weather ... |
Votes for the weather for the next match. The available choices are sunny, rain, and thunderstorm. |
/ffa vote time ... |
Votes for the time of day for the next match. The available choices are day and night. |
/ffa vote skip |
Votes to shorten the lobby countdown. If more than 50% of players vote to skip, the remaining lobby time is reduced. |
/ffa gold |
Shows your current saved gold balance. |
/ffa top |
Shows the player ranking. |
/ffa top wins |
Shows the ranking sorted by number of wins. |
/ffa top kills |
Shows the ranking sorted by number of kills. |
/ffa menu |
Opens the FFA menu/panel. The same panel can also be opened with the P key. |
/ffa team red |
Selects the red team. This is a fallback command for team-based game modes. |
/ffa team blue |
Selects the blue team. |
/ffa kit list |
Shows your saved custom kits. |
/ffa kit delete <number> |
Deletes one of your saved custom kits. For example, /ffa kit delete 2 deletes your second saved kit. |

