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ShinColle by PinkaLulan, ported to Fabric 26.3 and grown into a story campaign. All the original ship girls, equipment and building systems are here, plus a whole new way to play: from one night on a burning island to an empire of your own.
Your story
- Prologue, "The night it all began": choose your fleet, fly to a forward base and take an enemy outpost with your heroine⦠until it turns out to be a trap. Told with short in-game films. Nothing you own is lost.
- Your base: your architect builds your house block by block. Then it grows your way: barracks, armory, garden, watchtower, shooting range and the installations your people ask for. Soldiers, a farmer and residents move in.
- A war you choose: an envoy offers peace. Keep it, refuse it or break it: real attacks on your base only come after that.
- Missions and squads: attack camps, outposts, cities and citadels with your squad, the Admiral's Cannon and your companion (key R). Every enemy place destroyed gives 9 commander levels.
- Level 50, your war machine: an original of your fleet brings the news; an engineer builds your hangar. Up to 10 machines.
- Level 90: someone you met on that first night comes back.
The world
- Two fleets: Abyssal Fleet (strong at night and in water) and Aurora Fleet (strong by day and on land), with ranks and abilities.
- Unique originals: every named character exists only once per world.
- Soldiers: thousands of male and female soldiers, plus 7 male originals with their own voices.
- Fleet lands: citadels, cities, ports, warships, airships and sky fortresses joined by roads, plus camps and science centers.
- Commander Panel (key G): your level, your fleet's power and your next step.
- Full English, Spanish and Japanese.
Good to know
- Start a new world.
- Works in single player and on servers (install it on both). Requires Fabric API.
- Original mod: https://github.com/PinkaLulan/ShinColle (MIT). All credit for the original ShinColle goes to PinkaLulan.

