shieldhider-neoforge-26.2-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0
Detection
- First-person hiding is no longer limited to
minecraft:shield - An item is treated as a shield if it is
minecraft:shield, uses the game’s shield item type (ShieldItem), is in that build’s conventional shield item tag(s), or is listed in the config - Items are not guessed by name, model, or tooltip — otherwise only the config can hide them
Configuration
- New file:
config/shieldhider.properties(written with comments on first launch) extra_shield_items,extra_shield_tags— hide these in addition to the built-in rulesforce_visible_items,force_visible_tags— stay visible even when a rule matches (includingminecraft:shield)- Comma-separated entries; tags may omit
#; bare ids default tominecraft: - Read once per launch
Compatibility
- No new required/optional/suggested mod dependencies beyond loader + Minecraft
- Modded shields work via item type, tags, and config when their mod is installed
- Untouched config + vanilla shield: same hide conditions as 1.0.0
Builds
- Forge 1.20.1 and NeoForge 1.21.11 jars are part of this release
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

