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Shattered Scales

Awaken as a hunted Draco or Vesper dragon in a fractured world. Master ancient powers, survive the Inquisition's ruthless purges, and uncover the dark legacy of a forgotten cataclysm.
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shattered_scales-1.0r-neoforge-1.21.1.jar

File nameshattered_scales-1.0r-neoforge-1.21.1.jar
Uploader
InfedroInfedro
Uploaded
Nov 3, 2026
Downloads
8
Size
2.1 MB
Mod Loaders
NeoForge
File ID
9412980
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:shattered-scales-1775681:9412980"

Learn more about Curse Maven

What's new

Shattered Scales — Release Changelog v1.0r
(The First Big Update)

Platform: NeoForge 1.21.1

Exclusive Relic Equipment Slots & UI

  • Added two dedicated, exclusive equipment slots specifically for Draconic Relics directly into the player inventory interface.

  • Implemented a custom inventory tab styled dynamically after the player's active lineage (magma/basalt for Draco, frost/void for Vesper) positioned smoothly next to the armor column.

  • Restructured passive Relic logic: Relics now function only when equipped inside these new slots. Loose relics in inventories or off-hands no longer grant passives.

  • Added comprehensive validation rules permitting any combination of two different relics while blocking duplicate types.

  • Implemented robust persistence, clone transfer, and full network synchronization for the relic slots, completely immune to item duplication, dimension-change loss, or latency desyncs.

  • Fixed a vanilla bug where items held in the cursor are deleted upon sudden disconnects or death; Relics are now safely forced back into the inventory.

Endgame Exploration: Draconic Geodes

  • Implemented subterranean Draco Geodes (hot/dry biomes) and Vesper Geodes (snowy/cold biomes) as an active alternative to cosmic weather events for gathering Astral Scoria and Primordial Frost.

  • Generated dynamic surface indicators (jagged magma spikes or blue ice pillars) via noise-aligned math to mark geode locations perfectly integrated into the terrain without floating.

  • Added severe environmental hazards inside geodes (extreme heat or freezing cold) that bypass armor and damage intruders, while exempting high-level lineage players (Level 10+).

Draco Lineage Overhaul

  • Replaced Volcanic Siphon with Igneous Hunger: full set wearers gain charges upon killing burning enemies, auto-consuming below 50% health to instantly heal 3 hearts with custom thermal HUD feedback.

Boss Expansion & Sieges

  • Upgraded the Emerald Golem (Tier 4) with two new telegraphic attacks: Colossus Leap and Shard Hail.

  • Trimmed Zealager and Inquisition sieges across Tiers 3 and 4 by 10.8% to 13.6% to optimize combat pacing.

Intuitive Progression & Quality of Life (QoL)

  • Implemented explicit audio-visual altar rejections (heavy thuds, lineage fizzles, action bar warnings, and customized toasts) when attempting a level-up without required tributes.

  • Added dynamic, glowing lore tooltips to Ancient and Umbral Hearts for exact Level 20 players to hint at the Cataclysm ritual.

  • Fixed Fruit of Oblivion respec mechanics: resetting the skill tree now cleanly restores maximum health and applies temporary Regeneration II to prevent health-loss immersion breaks.

  • Normalised terrified villager flee speeds and removed gold hoard resting mechanics.

Performance & Under-the-Hood Optimization

  • Optimized severe server TPS bottlenecks: Villager dragon-fear pathfinding queries are now 82% faster, and AoE skill scanning (AbilityRuntime) is 45% faster.

  • Patched a slow memory leak in EchoMark event sweeping.

  • Ensured UI injection (InventoryMenuMixin) strictly respects NeoForge container standards, ensuring flawless compatibility with inventory sorting mods.

Holistic Balance Audit

  • Adjusted overall skill damage outputs, cooldowns, and thresholds across both lineages (including buffs to Umbral Siphon, Wyrm's Bellow, Seismic Roar, and Frost Prison, and strict prey-health caps on passive harvesting triggers).

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