shattered_scales-1.0r-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Shattered Scales — Release Changelog v1.0r
(The First Big Update)
Platform: NeoForge 1.21.1
Exclusive Relic Equipment Slots & UI
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Added two dedicated, exclusive equipment slots specifically for Draconic Relics directly into the player inventory interface.
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Implemented a custom inventory tab styled dynamically after the player's active lineage (magma/basalt for Draco, frost/void for Vesper) positioned smoothly next to the armor column.
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Restructured passive Relic logic: Relics now function only when equipped inside these new slots. Loose relics in inventories or off-hands no longer grant passives.
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Added comprehensive validation rules permitting any combination of two different relics while blocking duplicate types.
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Implemented robust persistence, clone transfer, and full network synchronization for the relic slots, completely immune to item duplication, dimension-change loss, or latency desyncs.
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Fixed a vanilla bug where items held in the cursor are deleted upon sudden disconnects or death; Relics are now safely forced back into the inventory.
Endgame Exploration: Draconic Geodes
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Implemented subterranean Draco Geodes (hot/dry biomes) and Vesper Geodes (snowy/cold biomes) as an active alternative to cosmic weather events for gathering Astral Scoria and Primordial Frost.
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Generated dynamic surface indicators (jagged magma spikes or blue ice pillars) via noise-aligned math to mark geode locations perfectly integrated into the terrain without floating.
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Added severe environmental hazards inside geodes (extreme heat or freezing cold) that bypass armor and damage intruders, while exempting high-level lineage players (Level 10+).
Draco Lineage Overhaul
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Replaced Volcanic Siphon with Igneous Hunger: full set wearers gain charges upon killing burning enemies, auto-consuming below 50% health to instantly heal 3 hearts with custom thermal HUD feedback.
Boss Expansion & Sieges
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Upgraded the Emerald Golem (Tier 4) with two new telegraphic attacks: Colossus Leap and Shard Hail.
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Trimmed Zealager and Inquisition sieges across Tiers 3 and 4 by 10.8% to 13.6% to optimize combat pacing.
Intuitive Progression & Quality of Life (QoL)
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Implemented explicit audio-visual altar rejections (heavy thuds, lineage fizzles, action bar warnings, and customized toasts) when attempting a level-up without required tributes.
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Added dynamic, glowing lore tooltips to Ancient and Umbral Hearts for exact Level 20 players to hint at the Cataclysm ritual.
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Fixed Fruit of Oblivion respec mechanics: resetting the skill tree now cleanly restores maximum health and applies temporary Regeneration II to prevent health-loss immersion breaks.
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Normalised terrified villager flee speeds and removed gold hoard resting mechanics.
Performance & Under-the-Hood Optimization
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Optimized severe server TPS bottlenecks: Villager dragon-fear pathfinding queries are now 82% faster, and AoE skill scanning (
AbilityRuntime) is 45% faster. -
Patched a slow memory leak in
EchoMarkevent sweeping. -
Ensured UI injection (
InventoryMenuMixin) strictly respects NeoForge container standards, ensuring flawless compatibility with inventory sorting mods.
Holistic Balance Audit
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Adjusted overall skill damage outputs, cooldowns, and thresholds across both lineages (including buffs to Umbral Siphon, Wyrm's Bellow, Seismic Roar, and Frost Prison, and strict prey-health caps on passive harvesting triggers).
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