shareddamage-2.2.0.jar
Curse Maven Snippet
What's new
Integration Support w/ the First Aid Mod
- This update adds direct compatibility with the First Aid mod. Comes as a configurable setting which monitors the First Aid limb health of players and allows for damage/healing share through First Aid -- meaning specific limb damage can be synced.
- This is also toggleable even if you have First Aid on and is toggled off by default. If First Aid is enabled and the setting is toggled off, damage is randomized (e.g. damage to one persons leg can land on vitals)
- If you do not have First Aid enabled, the mod will still work as normal and as-intended while being up-to-date with bug fixes.
Other Additions
- Options for handling AoE damage
Bug Fixes
- Fixed a major bug where AoE damage would still apply globally to players even if it was fully blocked (e.g. blocking a Creeper explosion via a shield)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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