π₯ ShardFX - Physics-Based Block Destruction Overhaul
ShardFX is a lightweight, highly optimized physics mod for Minecraft 1.16.5 that turns boring block drops into a beautiful, cinematic destruction experience. No more floating 2D icons—watch blocks shatter into physical 3D debris, bounce off walls, and react to the environment!
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π₯ Visuals & Features

π§± 3D Block Fragmentation
When you break a block, it shatters into several unique, rotating 3D shards. They scale down and fade out naturally, leaving a subtle trail of matching block dust.
πͺοΈ Explosion Shrapnel & Fire Trails
Explosions send debris flying with massive velocity. Fast-moving shards leave realistic smoke and flame trails behind.
Beware: high-speed shrapnel can damage or kill entities and players on impact!
π§ Cave-ins & Structural Integrity
Shockwave Collapses: Explosions in caves or houses shake the ceiling. Loose gravel, sand, and cobblestone will break loose and fall down, shattering upon hitting the floor.
Bridge Collapses: If you blow up the supporting pillars of a bridge or the foundation of a building, the unsupported upper blocks will collapse in a realistic chain reaction.
π Smart Fluid Physics
Buoyancy: Light blocks (wood, wool, leaves) will splash into water, float, and bob on the surface.
Gravity: Heavy blocks (stone, iron, soil) will slowly sink to the bottom.
Lava Melting: Shards entering lava will sizzle, emit thick black smoke, and rapidly melt away.
π οΈ Fully Configurable
Change shard lifetimes, limits, water physics, and mining chip chances anytime via the simple `config/shardfx-common.toml` file!
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π·πΊ ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π½Π° ΡΡΡΡΠΊΠΎΠΌ ΡΠ·ΡΠΊΠ΅
ShardFX — ΡΡΠΎ ΠΎΠΏΡΠΈΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½ΡΠΉ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΈΠΉ ΠΌΠΎΠ΄ Π΄Π»Ρ Minecraft 1.16.5, ΠΊΠΎΡΠΎΡΡΠΉ ΠΏΡΠ΅Π²ΡΠ°ΡΠ°Π΅Ρ ΠΎΠ±ΡΡΠ½ΠΎΠ΅ Π»ΠΎΠΌΠ°Π½ΠΈΠ΅ Π±Π»ΠΎΠΊΠΎΠ² Π² Π·ΡΠ΅Π»ΠΈΡΠ½ΡΡ ΡΠΈΠΌΡΠ»ΡΡΠΈΡ ΡΠ°Π·ΡΡΡΠ΅Π½ΠΈΠΉ. ΠΠΎΠ»ΡΡΠ΅ Π½ΠΈΠΊΠ°ΠΊΠΈΡ
ΠΏΠ»ΠΎΡΠΊΠΈΡ
ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ²:
Π±Π»ΠΎΠΊΠΈ ΡΠ°Π·Π»Π΅ΡΠ°ΡΡΡΡ Π½Π° ΠΌΠ΅Π»ΠΊΠΈΠ΅ 3D-ΠΎΡΠΊΠΎΠ»ΠΊΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΎΡΡΠΊΠ°ΠΊΠΈΠ²Π°ΡΡ ΠΎΡ ΡΡΠ΅Π½ ΠΈ ΡΠ΅Π°Π»ΠΈΡΡΠΈΡΠ½ΠΎ Π²Π·Π°ΠΈΠΌΠΎΠ΄Π΅ΠΉΡΡΠ²ΡΡΡ Ρ ΠΌΠΈΡΠΎΠΌ!
π ΠΡΠ½ΠΎΠ²Π½ΡΠ΅ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ:
3D ΠΡΠΊΠΎΠ»ΠΊΠΈ: ΠΡΠΈ ΡΠ°Π·ΡΡΡΠ΅Π½ΠΈΠΈ Π±Π»ΠΎΠΊΠΈ ΡΠ°ΡΡΡΠΏΠ°ΡΡΡΡ Π½Π° ΠΌΠ΅Π»ΠΊΠΈΠ΅ Π²ΡΠ°ΡΠ°ΡΡΠΈΠ΅ΡΡ ΠΎΠ±Π»ΠΎΠΌΠΊΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠΎ Π²ΡΠ΅ΠΌΠ΅Π½Π΅ΠΌ ΡΠΌΠ΅Π½ΡΡΠ°ΡΡΡΡ ΠΈ ΠΎΡΡΠ°Π²Π»ΡΡΡ Π·Π° ΡΠΎΠ±ΠΎΠΉ ΠΏΡΠ»Π΅Π²ΠΎΠΉ ΡΠ»Π΅Π΄.
ΠΠΏΠ°ΡΠ½Π°Ρ ΡΡΠ°ΠΏΠ½Π΅Π»Ρ: ΠΡΡΡΡΠΎΠ»Π΅ΡΡΡΠΈΠ΅ ΠΎΡΠΊΠΎΠ»ΠΊΠΈ ΠΎΡ Π²Π·ΡΡΠ²ΠΎΠ² ΠΎΡΡΠ°Π²Π»ΡΡΡ Π΄ΡΠΌΠ½ΡΠΉ ΠΈ ΠΎΠ³Π½Π΅Π½Π½ΡΠΉ ΡΠ»Π΅Π΄, Π° ΡΠ°ΠΊΠΆΠ΅ Π½Π°Π½ΠΎΡΡΡ ΡΡΠΎΠ½ ΠΈΠ³ΡΠΎΠΊΠ°ΠΌ ΠΈ ΠΌΠΎΠ±Π°ΠΌ ΠΏΡΠΈ ΠΏΠΎΠΏΠ°Π΄Π°Π½ΠΈΠΈ.
ΠΠ±Π²Π°Π»Ρ ΠΏΠΎΡΠΎΠ»ΠΊΠ° (Cave-ins): ΠΠ·ΡΡΠ²Ρ Π² ΠΏΠ΅ΡΠ΅ΡΠ°Ρ
Π²ΡΠ·ΡΠ²Π°ΡΡ ΠΎΡΡΠΏΠ°Π½ΠΈΠ΅ Π³ΡΠ°Π²ΠΈΡ, Π±ΡΠ»ΡΠΆΠ½ΠΈΠΊΠ° ΠΈ ΠΏΠ΅ΡΠΊΠ°, Π·Π°ΡΡΠΏΠ°ΡΡΠΈΡ
ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²ΠΎ ΠΏΠΎΠ΄ Π½ΠΈΠΌΠΈ.
Π¦Π΅ΠΏΠ½ΡΠ΅ ΡΠ°Π·ΡΡΡΠ΅Π½ΠΈΡ: Π‘ΡΡΠΎΠ΅Π½ΠΈΡ, ΠΏΠΎΡΠ΅ΡΡΠ²ΡΠΈΠ΅ ΠΎΠΏΠΎΡΡ ΠΏΡΠΈ Π²Π·ΡΡΠ²Π΅ (Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ, ΠΌΠΎΡΡΡ ΠΈΠ»ΠΈ ΡΡΠΎΠ»Π±Ρ), ΡΠ΅Π°Π»ΠΈΡΡΠΈΡΠ½ΠΎ ΠΎΠ±ΡΡΡΠΈΠ²Π°ΡΡΡΡ ΠΏΠΎΠ΄ ΡΠΈΠ»ΠΎΠΉ ΡΡΠΆΠ΅ΡΡΠΈ.
Π€ΠΈΠ·ΠΈΠΊΠ° ΠΆΠΈΠ΄ΠΊΠΎΡΡΠ΅ΠΉ: ΠΠ΅ΡΠ΅Π²ΠΎ ΠΏΠ»Π°Π²Π°Π΅Ρ Π² Π²ΠΎΠ΄Π΅, ΠΊΠ°ΠΌΠ½ΠΈ ΡΠΎΠ½ΡΡ, Π° Π² Π»Π°Π²Π΅ ΠΎΠ±Π»ΠΎΠΌΠΊΠΈ ΡΠ³ΠΎΡΠ°ΡΡ ΡΠΎ ΡΠ²ΠΈΡΡΠΎΠΌ ΠΈ Π΄ΡΠΌΠΎΠΌ.
Π£Π΄ΠΎΠ±Π½ΡΠΉ ΠΊΠΎΠ½ΡΠΈΠ³: ΠΠ°ΡΡΡΠ°ΠΈΠ²Π°ΠΉΡΠ΅ Π²ΡΠ΅ΠΌΡ ΠΆΠΈΠ·Π½ΠΈ, ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΎΡΠΊΠΎΠ»ΠΊΠΎΠ² ΠΈ ΡΡΡΠ΅ΠΊΡΡ Π² ΡΠ°ΠΉΠ»Π΅ Π½Π°ΡΡΡΠΎΠ΅ΠΊ `shardfx-common.toml`.