promotional bannermobile promotional banner

ShapeCraft Live

ShapeCraft lets players describe custom blocks in natural language and instantly generates them as fully functional Minecraft blocks with accurate models, textures, and collision.

File Details

shapecraft-0.4.13.jar

  • R
  • Mar 22, 2026
  • 137.14 KB
  • 17
  • 1.21.1
  • Fabric

File Name

shapecraft-0.4.13.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:shapecraft-live-1492239:7792627"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v0.4.13 — Fix door rotation to use vanilla's EAST=Y0 mapping for correct front-face alignment and open swing direction
v0.4.12 — Client-side door open rotation replaces unreliable Claude-generated open variants; prompt now enforces flat panel geometry
v0.4.10 — Interactive door mechanics: right-click open/close with sound effects, synced partner halves, and OPEN block state property
v0.4.9 — Fix cullface rotation for directional blocks; add backend tall block support (upper_model in Claude prompt)
v0.4.8 — Two-block-tall generated blocks: doors, lamps, pillars, and arches now span two blocks with linked upper/lower halves
v0.4.7 — Fix texture orientation via origin-based auto-UV mapping (consistent appearance regardless of element position)
v0.4.6 — Fix invisible textures via CUTOUT render layer registration and parent texture inheritance merge
v0.4.5 — Fix block outline shape not syncing to clients via vanilla block entity update packets
v0.4.4 — Fix block selection outline showing full cube instead of model-accurate bounds on first placement
v0.4.3 — Fix ModelValidator rejecting comment keys in elements; add diagnostic logging
v0.4.2 — Fix invisible blocks from parent-only models via pre-computed ParentResolver with 50 vanilla parents
v0.4.1 — Fix texture corruption after generation via self-validating baked model cache with reload generation tracking
v0.4.0 — Runtime model hot-swap eliminates resource reload loading screen on block generation
v0.3.0 — Backend integration: RAG retrieval, Claude generation, content filter, texture tinting, multiplayer hardening, license system
v0.2.0 — First functional mod: 64-block pool, networking, backend client, model injection, persistence, license system
v0.1.4 — Technical Design Document
v0.1.3 — Texture Asset Policy in PRD
v0.1.2 — Design brief formatting fix
v0.1.1 — Product Requirements Document
v0.1.0 — Initial project setup with design brief and vanilla asset corpus