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Shape Shifter Curse Addon

Added my personal modifications to the original mods to expand their gameplay. More skills, more abilities, more traits
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shape-shifter-curse-addon-8.0.0-beta.5.jar

File nameshape-shifter-curse-addon-8.0.0-beta.5.jar
Uploader
MangZai_120MangZai_120
Uploaded
Nov 11, 2026
Downloads
2
Size
13.4 MB
Mod Loaders
Fabric
File ID
9558107
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:shape-shifter-curse-addon-1454809:9558107"

Learn more about Curse Maven

What's new

This version requires the SSC development build included with this release. For multiplayer, update both SSC and SSCA on the client and server. Due to CurseForge's restrictions, please download the required accompanying SSC development build from Modrinth.

SSCA 8.0.0-beta.5 Changelog

New Spell Anomalies and Elemental Reactions

  • Spell hits can now build up seven types of anomalies: Fire, Ice, Lunar, Curse, Summon, Void, and Space. Reaching 500 buildup triggers that element's effect, such as extra Fire damage, Ice freezing, or Space blocking teleportation.
  • After triggering one element's anomaly, fill another element's buildup within 5 seconds to trigger an elemental reaction. There are 21 combinations. For example, Fire + Ice triggers Frostfire, dealing area damage and slowing enemies; Ice + Space triggers Ice Lock, preventing sprinting.
  • Added circular anomaly indicators beside players and mobs, plus particles, sounds, and reaction-name notifications when anomalies activate.
  • Full anomaly indicators remain visible for 5 seconds, during which the same element cannot trigger again. Unfinished buildup clears after 20 seconds without further application.

Parasitic Fruit Bat Primary Skill Rework

  • Hold the primary skill to charge, then release to throw a seed. Charge for 0.5–1.5 seconds; longer charges throw farther. Releasing before 0.5 seconds cancels the throw. You can keep holding after reaching full charge, with sound cues indicating charge milestones.
  • Quickly double-tap the primary skill to switch fruit. Cycle through Automatic → Vine Fruit → Bitter Fruit → Rotten Fruit → Sour Fruit. A small skill slot shows your selection. Automatic mode chooses an enemy fruit based on the target's state when hit; manual mode fixes the fruit type. Support for allies still adjusts automatically to their combat state and health.
  • Each target can carry up to 3 parasitic layers, shared across all casters. Different fruit types can coexist; a fourth layer replaces the oldest. Each layer lasts independently for 5 seconds in combat or 15 seconds out of combat. Healing and absorption hearts do not multiply with the number of layers.
  • A successful throw costs 1 Seed Charge and has a 1-second cooldown. Twin Pod costs 2 charges and has a 2-second cooldown. Missed throws leave a seed circle on the ground and no longer refund the cost or shorten the cooldown.
  • Fruit selection persists through relogging and death/respawn, and resets to Automatic when changing form.

Spell Research and Scroll Maintenance

  • The research table's Scroll Workshop tab is now the Spell Preparation Table. View the basic rune composition of an unlocked spell and project it onto the research canvas as an assembly guide. Projection does not automatically insert runes.
  • Craft and upgrade scrolls through rune assembly at the research table. The infusion altar now has a Scroll Maintenance tab for repairing scrolls, salvaging them, and imprinting rune schemes.
  • Repairs restore all scroll uses. Salvaging requires a second click to confirm, returns Moon Dust, and preserves spatial bindings. Imprinting requires a scheme and scroll with the same spell and level, and consumes only the scheme.
  • Updated the infusion altar's material descriptions to distinguish upgrade materials from scroll-maintenance materials.

New Form and Spell Video Tutorials

  • Added tutorial access for 22 SSCA forms, covering skill controls, special effects, evolution talents, and form–spell interactions.
  • Opening your own form book for the first time in a supported form offers its tutorial. You can reopen it from the book later.
  • Added a spell research table video tutorial, available again from the table's upper-right corner. Tutorials open in your system browser after confirmation and adapt their instructions to your language and actual keybindings.

Evolution Interface and Skill HUD Improvements

  • Redesigned the evolution interface with a parchment-style talent tree and form-themed artwork. Experience, available points, prerequisites, and unlock states are clearer, with scrolling support.
  • Fixed evolution talents remaining active in the wrong form and skill icons disagreeing with actual availability. Existing evolution progress is preserved.
  • The skill cooldown HUD now displays additional skills according to your form, talents, and unlocked Perks, supporting up to 4 slots with matching icons.
  • Moon Weaver's skill HUD now shows its Attack / Bridge mode, updating when you switch modes.
  • Adjusted skill HUD scaling, mirroring, drag positioning, and the default offhand HUD position for better display at different interface sizes.

Balance Changes

  • Rebalanced base safe casting thresholds across forms.
  • Disintegration above the safe threshold now causes progressively stronger movement penalties. Higher stages drain health; severe overload also causes nausea and blindness. Excessive casting can be fatal. These penalties recede as disintegration falls.
  • Abyssal Overlord's additional passive regeneration now restores 0.75 HP every 2 seconds, down from 0.75 HP every second.
  • Increased the relevant Perks' passive nighttime echolocation range for Desmodus and Parasitic Fruit Bat from 16 to 32 blocks.
  • Reduced Golden Sandstorm's Brand Recall cooldown from 15 to 10 seconds.

Fixes and Performance Improvements

  • Fixed certain skills, Perks, and accessory abilities being lost or incorrectly retained after transformations, subform changes, respawning, or ability reloads.
  • Fixed Moon Weaver's web-swing reeling, short-rope speed, and descent beside walls. Fixed leap-attack flight time consuming Salticidae's safety-thread recall window, and newly placed webs disappearing too early.
  • Fixed repeated Golden Sandstorm Brand Recall calculations and whitelist protection issues. Improved target validation and safe landing checks for Frost Spirit's teleport attack.
  • Fixed the Upgrade Axolotl's thrown Water Spear being positioned or oriented incorrectly relative to the hand. Improved transitions between flying, sneaking, swimming, and other axolotl poses.
  • Fixed Desmodus's day/night bonuses and penalties not switching correctly, skill particles failing to fade, and some particles incorrectly obscuring models.
  • Fixed color customization failing on some form textures, incorrect ice-spike orientation, and repeated spell effects. Added spell-charging and Moonlight Arrow release sounds.
  • Fixed the Energy Converter losing energy during rolled-back transfers or exceeding its configured output limit. Reduced unnecessary updates from ineffective transfers.
  • Improved multiplayer synchronization of skill states, appearances, and visual effects. Reduced network and rendering overhead from spells, domains, and particles.
  • Updated some form names while retaining compatibility with existing saves, scrolls, potions, keybindings, and color settings.

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