shape-shifter-curse-addon-8.0.0-neomagic.55.jar
Curse Maven Snippet
What's new
SSCA - v8.0.0-neomagic.55 update
Note: This build requires the matching latest SSC 1.10.0 development build
Changes below are compared with 8.0.0-magic-dev.3-ssc-1.9.2, published on Modrinth on October 13, 2026.
New Items
| Item | Description |
|---|---|
| Form Anchor | Locks your current form and instinct, preventing other sources of transformation. Persists through death and relogging. Can only be used while SSC has not locked the instinct bar. |
| Unbinding Seal | Removes the Form Anchor lock. Both items are disabled during the Cursed Moon; unbinding never removes SSC's own instinct locks. |
| Bottled Moon Dust Potion | Reduces disintegration by 60. Brewed from an Awkward Potion and Unprocessed Moon Dust. |
| Moon Dust Vial | Reduces disintegration by 20, with 40% of the bottled potion's drinking time. |
| Moon Dust Support Potion | Brewed from a Bottled Moon Dust Potion and gunpowder. Reduces nearby players' disintegration by up to 35 at the center, with distance falloff. |
| Empty Test Tube | Combine one supported potion bottle with three empty tubes to obtain three filled tubes, returning the glass bottle to its original crafting slot. |
Filled tubes normally stack to 3, or 16 for forms with the corresponding potion-stacking power. Empty tubes stack to 64. The Potion Bag supports tube storage, drinking, and empty-tube returns.
Each tube retains one third of an ordinary bottle's effect duration or instant-effect dose, and takes approximately 40% as long to drink. Transformation potions and other indivisible special effects cannot be decanted.
Key Feature Updates
Disintegration and Player Progression
- Spellbook and scroll casting now use disintegration. Spells have individual costs, while each form has its own safe threshold and risk modifiers.
- Within the safe threshold N, disintegration causes neither casting failure nor deviation. N to 2N is the danger range; above 2N is critical. Recovery begins after 6 seconds without casting.
- Each cast rolls for failure once, using projected disintegration after full payment, then schedules when a failure may occur. It cannot interrupt while actual disintegration remains safe, and protected release stages retain their protection. Failed casts keep paid costs and enter their full cooldown.
- Casting experience and capacity belong to the player. Every 600 experience grants 50 additional safety, including while using scrolls or without an equipped spellbook.
- Each spell gains proficiency from successful casts, gradually reducing disintegration costs. Higher-tier spells are harder to master.
- Book upgrades, slots, formations, runes, and existing form bonuses remain. Book level no longer raises capacity; capacity formations grant 10 safety per tier, reaching 50 at orange. Existing recovery and refund bonuses now support disintegration recovery.
Form–Spell Synergies
| Form | New Casting Mechanic |
|---|---|
| SP Familiar Fox and Red Familiar Fox | Automatically spend 10 mana to shorten interruptible preparation by 25%, adding 5% disintegration cost. Protected release animations retain their normal speed. Insufficient mana uses ordinary casting. |
| Mancianima | Projectile spells can spend 10 mana to track an eligible target within a 15° crosshair cone and the spell's range, prioritizing the target closest to the crosshair center. With no target, projectiles fly straight without the mana fee. |
| Abyssal Overlord (SP Axolotl) | Spend 10 moisture for 50% more HP healing, plus 5 moisture for each additional affected whitelisted individual. If the full fee cannot be paid, healing remains normal and no moisture is spent. |
| Fluorescent Axolotl and Aling | Spend 10 moisture and add 5% disintegration cost for 50% greater projectile speed and range. |
| Frost Spirit (SP Snow Fox) | A native frost-skill hit reduces the next ice spell's disintegration cost by 15% within 3 seconds. Further hits refresh the timer without stacking. |
| Frostspine | Each hovering thorn spends 18 seconds of remaining lifetime to reduce an ice spell's disintegration cost by 5%, stacking additively. A nearly expired thorn still grants the full reduction, then shatters with its usual freezing effect. |
| Wind Spirit | Move at 30% of normal walking speed while charging, including spells that previously restricted movement. Sprinting, sneak-running, and native skill use still interrupt preparation; these actions are disabled during protected release. |
| Nova | For 5 seconds after a successful Nine Lives revival, skip spell preparation while retaining protected release stages. |
| Moon Weaver | Spend 8 energy per projectile cast. Ground impacts leave a small web patch; direct hits have a 15% cocoon chance, rolled once per target per cast. Insufficient energy uses ordinary casting. |
| Salticidae | A leap-attack hit instantly triggers a non-red curse spell, preferring the equipped book's selected available spell, then another available slotted curse at random. Pays 20% of normal disintegration and retains only 10% of normal cooldown. With no available carried curse, attempts a free random white curse. |
| Crystal Sound (SP Allay) | Actual enemy HP damage from spells produces healing equal to 25% of that damage, shared among injured whitelisted players within 16 blocks of the caster, including the caster. Each recipient receives at least 0.25 HP per hit. Actual healing adds 15% disintegration cost once per cast. |
| Spirit of the Fallen (SP Fallen Allay) | Direct curse hits, including Dread Whisper, can chain to one additional eligible enemy within 5 blocks of the target. At most one extra target per cast, with no further chaining. A successful chain adds 15% disintegration cost. |
| Desmodus | Automatically spend 15 blood to reduce this cast's disintegration growth by 35%. Insufficient blood uses ordinary casting. |
| Parasitic Fruit Bat | Non-red debuff spells gain contagious effects for 25% more disintegration. Non-whitelisted targets become infected after staying within 3 blocks of a carrier for more than 2.5 seconds. Each carrier can infect two others, across three generations including the original target. Remaining duration is inherited; leaving resets exposure. Fire does not spread. |
| Moonlight Phantom (SP Wild Cat) | Primary-skill invisibility persists through spell preparation until the spell releases or is interrupted. |
| Nightmare | Spell damage and debuff duration increase by 35% against targets dreaming under your own effect. Debuff level and strength remain unchanged. |
| Netherjudge | Spell damage or a successfully applied debuff can spend 5 soul energy to command one Nether Wolf, once per cast. With no living wolf of your own, summons one at a safe location more than five blocks from the hit target. |
| Golden Sandstorm | Spell damage and successfully applied debuffs can stack Erosion Brand. Melee and spells share the stacking cooldown, now twice its previous interval. |
Interface and Controls
- Added an independent pixel-glass stability bar showing disintegration, safety, and projected cost, with clearer text in bright scenes. The disintegration debug bar has its own visibility toggle.
- Restyled the lower-left spell slots with matching pixel borders, rarity markers, and nameplates. Smaller cooldown text fits inside the slots.
- All movable SSC and SSCA HUDs support individual visibility, positioning, and proportional scaling from 50% to 200%.
- The visual layout editor shows controls only for the selected HUD; clicking empty space dismisses them. The top-right close button offers Save and Exit, Discard and Exit, or Cancel.
- Added a player-casting panel beside the spellbook, showing casting level, experience, safe and dangerous ranges, current disintegration, and recovery information.
Balance Adjustments
- EXPLOSION base damage changed from 1000 to 250.
- Death Is the End of Everything base charge time changed from 13 to 19.5 seconds.
- Spell Resistance changed from 15% to 13% reduction per level, reducing its five-level cap from 75% to 65%. It is mutually exclusive with vanilla Protection, which no longer also reduces spell damage.
- Tidal Pull still requires 20 resource to start but now spends only 5. Frost Dive speed is now 1.6.
- The SP Allay's activated totem now has a 20-second cooldown, with only one active totem per player.
- Temporarily disabled the retired Far Pounce upgrade entries for Wind Spirit and Nova.
Bug Fixes and Performance
- Fixed Play Dead showing its animation without healing or damage reduction, along with incorrect ending poses and absorption cleanup.
- Fixed cooldown pause states after rapid reconnects and lingering control, gravity, or phantom states after death or form changes.
- Fixed the evolved Familiar's Mana Shield reduction direction; it correctly grants 15% damage reduction when its condition is met.
- Fixed Frost Armor stacking, weaker refreshes replacing stronger effects, and expiry removing absorption from other sources.
- Fixed attack restrictions lingering after sheep transformation ends and incorrect SP Allay flying mining-speed calculations.
- Fixed inheritance and form restrictions for several upgrades and exclusive accessories. Accessories invalidated by transformation return safely to the inventory, or drop if it is full.
- Fixed moisture recovery in shallow water and water contact, and vanilla bucket or dispenser releases creating extra wild axolotl shifters.
- Fixed item duplication when moving or replacing an open spellbook and Potion Bag screens remaining active after their bag was reclaimed.
- Fixed inaccessible Moon Dust Vial recipes, recipes attached to incorrect potion variants, and untranslated potion names. Improved decanting and brewing displays in JEI, REI, and EMI.
- Fixed codex and accessory text for Salticidae and other forms, updated form–spell descriptions, and improved long-text wrapping.
- Casts with a locked target or location now forcibly fail beyond 1.5 times their effective range, taking 80% cooldown. This also applies during protected stages; already launched effects remain unaffected.
- A domain covering the EXPLOSION circle's center, including while expanding, forcibly interrupts EXPLOSION. Its sound stops immediately, glass-breaking and fire-extinguishing sounds play, and the circles rise and vanish in sequence.
- Spells charging for less than 3 seconds no longer play the beacon charging sound. Bat skills gain compatible sound and vibration feedback.
- Reduced redundant multiplayer synchronization, repeated spell-effect calculations, and unnecessary form-state updates to improve client rendering and server overhead.
Requirements
- Minecraft 1.20.1, Fabric.
- The matching latest Shape Shifter Curse 1.10.0 development build.
- Fabric Loader 0.14.21 or later; Fabric API 0.83.0 or later.
- GeckoLib 4.8.4 or later; Java 17 or later.
- Trinkets 3.7.2 or later when using the Trinkets accessory backend.
This mod has no additional files

