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Shape Shifter Curse Addon

Added my personal modifications to the original mods to expand their gameplay. More skills, more abilities, more traits
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shape-shifter-curse-addon-8.0.0-neomagic.55.jar

File nameshape-shifter-curse-addon-8.0.0-neomagic.55.jar
Uploader
MangZai_120MangZai_120
Uploaded
Nov 1, 2026
Downloads
215
Size
12.5 MB
Mod Loaders
Fabric
File ID
9392366
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:shape-shifter-curse-addon-1454809:9392366"

Learn more about Curse Maven

What's new

SSCA - v8.0.0-neomagic.55 update

Note: This build requires the matching latest SSC 1.10.0 development build

Changes below are compared with 8.0.0-magic-dev.3-ssc-1.9.2, published on Modrinth on October 13, 2026.

New Items

Item Description
Form Anchor Locks your current form and instinct, preventing other sources of transformation. Persists through death and relogging. Can only be used while SSC has not locked the instinct bar.
Unbinding Seal Removes the Form Anchor lock. Both items are disabled during the Cursed Moon; unbinding never removes SSC's own instinct locks.
Bottled Moon Dust Potion Reduces disintegration by 60. Brewed from an Awkward Potion and Unprocessed Moon Dust.
Moon Dust Vial Reduces disintegration by 20, with 40% of the bottled potion's drinking time.
Moon Dust Support Potion Brewed from a Bottled Moon Dust Potion and gunpowder. Reduces nearby players' disintegration by up to 35 at the center, with distance falloff.
Empty Test Tube Combine one supported potion bottle with three empty tubes to obtain three filled tubes, returning the glass bottle to its original crafting slot.

Filled tubes normally stack to 3, or 16 for forms with the corresponding potion-stacking power. Empty tubes stack to 64. The Potion Bag supports tube storage, drinking, and empty-tube returns.

Each tube retains one third of an ordinary bottle's effect duration or instant-effect dose, and takes approximately 40% as long to drink. Transformation potions and other indivisible special effects cannot be decanted.

Key Feature Updates

Disintegration and Player Progression

  • Spellbook and scroll casting now use disintegration. Spells have individual costs, while each form has its own safe threshold and risk modifiers.
  • Within the safe threshold N, disintegration causes neither casting failure nor deviation. N to 2N is the danger range; above 2N is critical. Recovery begins after 6 seconds without casting.
  • Each cast rolls for failure once, using projected disintegration after full payment, then schedules when a failure may occur. It cannot interrupt while actual disintegration remains safe, and protected release stages retain their protection. Failed casts keep paid costs and enter their full cooldown.
  • Casting experience and capacity belong to the player. Every 600 experience grants 50 additional safety, including while using scrolls or without an equipped spellbook.
  • Each spell gains proficiency from successful casts, gradually reducing disintegration costs. Higher-tier spells are harder to master.
  • Book upgrades, slots, formations, runes, and existing form bonuses remain. Book level no longer raises capacity; capacity formations grant 10 safety per tier, reaching 50 at orange. Existing recovery and refund bonuses now support disintegration recovery.

Form–Spell Synergies

Form New Casting Mechanic
SP Familiar Fox and Red Familiar Fox Automatically spend 10 mana to shorten interruptible preparation by 25%, adding 5% disintegration cost. Protected release animations retain their normal speed. Insufficient mana uses ordinary casting.
Mancianima Projectile spells can spend 10 mana to track an eligible target within a 15° crosshair cone and the spell's range, prioritizing the target closest to the crosshair center. With no target, projectiles fly straight without the mana fee.
Abyssal Overlord (SP Axolotl) Spend 10 moisture for 50% more HP healing, plus 5 moisture for each additional affected whitelisted individual. If the full fee cannot be paid, healing remains normal and no moisture is spent.
Fluorescent Axolotl and Aling Spend 10 moisture and add 5% disintegration cost for 50% greater projectile speed and range.
Frost Spirit (SP Snow Fox) A native frost-skill hit reduces the next ice spell's disintegration cost by 15% within 3 seconds. Further hits refresh the timer without stacking.
Frostspine Each hovering thorn spends 18 seconds of remaining lifetime to reduce an ice spell's disintegration cost by 5%, stacking additively. A nearly expired thorn still grants the full reduction, then shatters with its usual freezing effect.
Wind Spirit Move at 30% of normal walking speed while charging, including spells that previously restricted movement. Sprinting, sneak-running, and native skill use still interrupt preparation; these actions are disabled during protected release.
Nova For 5 seconds after a successful Nine Lives revival, skip spell preparation while retaining protected release stages.
Moon Weaver Spend 8 energy per projectile cast. Ground impacts leave a small web patch; direct hits have a 15% cocoon chance, rolled once per target per cast. Insufficient energy uses ordinary casting.
Salticidae A leap-attack hit instantly triggers a non-red curse spell, preferring the equipped book's selected available spell, then another available slotted curse at random. Pays 20% of normal disintegration and retains only 10% of normal cooldown. With no available carried curse, attempts a free random white curse.
Crystal Sound (SP Allay) Actual enemy HP damage from spells produces healing equal to 25% of that damage, shared among injured whitelisted players within 16 blocks of the caster, including the caster. Each recipient receives at least 0.25 HP per hit. Actual healing adds 15% disintegration cost once per cast.
Spirit of the Fallen (SP Fallen Allay) Direct curse hits, including Dread Whisper, can chain to one additional eligible enemy within 5 blocks of the target. At most one extra target per cast, with no further chaining. A successful chain adds 15% disintegration cost.
Desmodus Automatically spend 15 blood to reduce this cast's disintegration growth by 35%. Insufficient blood uses ordinary casting.
Parasitic Fruit Bat Non-red debuff spells gain contagious effects for 25% more disintegration. Non-whitelisted targets become infected after staying within 3 blocks of a carrier for more than 2.5 seconds. Each carrier can infect two others, across three generations including the original target. Remaining duration is inherited; leaving resets exposure. Fire does not spread.
Moonlight Phantom (SP Wild Cat) Primary-skill invisibility persists through spell preparation until the spell releases or is interrupted.
Nightmare Spell damage and debuff duration increase by 35% against targets dreaming under your own effect. Debuff level and strength remain unchanged.
Netherjudge Spell damage or a successfully applied debuff can spend 5 soul energy to command one Nether Wolf, once per cast. With no living wolf of your own, summons one at a safe location more than five blocks from the hit target.
Golden Sandstorm Spell damage and successfully applied debuffs can stack Erosion Brand. Melee and spells share the stacking cooldown, now twice its previous interval.

Interface and Controls

  • Added an independent pixel-glass stability bar showing disintegration, safety, and projected cost, with clearer text in bright scenes. The disintegration debug bar has its own visibility toggle.
  • Restyled the lower-left spell slots with matching pixel borders, rarity markers, and nameplates. Smaller cooldown text fits inside the slots.
  • All movable SSC and SSCA HUDs support individual visibility, positioning, and proportional scaling from 50% to 200%.
  • The visual layout editor shows controls only for the selected HUD; clicking empty space dismisses them. The top-right close button offers Save and Exit, Discard and Exit, or Cancel.
  • Added a player-casting panel beside the spellbook, showing casting level, experience, safe and dangerous ranges, current disintegration, and recovery information.

Balance Adjustments

  • EXPLOSION base damage changed from 1000 to 250.
  • Death Is the End of Everything base charge time changed from 13 to 19.5 seconds.
  • Spell Resistance changed from 15% to 13% reduction per level, reducing its five-level cap from 75% to 65%. It is mutually exclusive with vanilla Protection, which no longer also reduces spell damage.
  • Tidal Pull still requires 20 resource to start but now spends only 5. Frost Dive speed is now 1.6.
  • The SP Allay's activated totem now has a 20-second cooldown, with only one active totem per player.
  • Temporarily disabled the retired Far Pounce upgrade entries for Wind Spirit and Nova.

Bug Fixes and Performance

  • Fixed Play Dead showing its animation without healing or damage reduction, along with incorrect ending poses and absorption cleanup.
  • Fixed cooldown pause states after rapid reconnects and lingering control, gravity, or phantom states after death or form changes.
  • Fixed the evolved Familiar's Mana Shield reduction direction; it correctly grants 15% damage reduction when its condition is met.
  • Fixed Frost Armor stacking, weaker refreshes replacing stronger effects, and expiry removing absorption from other sources.
  • Fixed attack restrictions lingering after sheep transformation ends and incorrect SP Allay flying mining-speed calculations.
  • Fixed inheritance and form restrictions for several upgrades and exclusive accessories. Accessories invalidated by transformation return safely to the inventory, or drop if it is full.
  • Fixed moisture recovery in shallow water and water contact, and vanilla bucket or dispenser releases creating extra wild axolotl shifters.
  • Fixed item duplication when moving or replacing an open spellbook and Potion Bag screens remaining active after their bag was reclaimed.
  • Fixed inaccessible Moon Dust Vial recipes, recipes attached to incorrect potion variants, and untranslated potion names. Improved decanting and brewing displays in JEI, REI, and EMI.
  • Fixed codex and accessory text for Salticidae and other forms, updated form–spell descriptions, and improved long-text wrapping.
  • Casts with a locked target or location now forcibly fail beyond 1.5 times their effective range, taking 80% cooldown. This also applies during protected stages; already launched effects remain unaffected.
  • A domain covering the EXPLOSION circle's center, including while expanding, forcibly interrupts EXPLOSION. Its sound stops immediately, glass-breaking and fire-extinguishing sounds play, and the circles rise and vanish in sequence.
  • Spells charging for less than 3 seconds no longer play the beacon charging sound. Bat skills gain compatible sound and vibration feedback.
  • Reduced redundant multiplayer synchronization, repeated spell-effect calculations, and unnecessary form-state updates to improve client rendering and server overhead.

Requirements

  • Minecraft 1.20.1, Fabric.
  • The matching latest Shape Shifter Curse 1.10.0 development build.
  • Fabric Loader 0.14.21 or later; Fabric API 0.83.0 or later.
  • GeckoLib 4.8.4 or later; Java 17 or later.
  • Trinkets 3.7.2 or later when using the Trinkets accessory backend.

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