File Details
shape-shifter-curse-addon-6.1.0.jar
- R
- May 21, 2026
- 17.96 MB
- 573
- 1.20.1
- Fabric
File Name
shape-shifter-curse-addon-6.1.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
SSCA v6.1.0 Update Notes
1. New SP Form: Mancianima (branched from Familiar Fox)
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Three-stage Mark primary skill
- Yellow Mark: 15 mana, 32-block range mob marking, 5s first-press CD
- Red Mark upgrade: applies Fear + Wither sound, 1s trigger interval
- 2s channel for true damage: 20% of target's remaining HP as true damage, capped at 20, +15s CD
- Fizzles for 5 mana when no target is on crosshair
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Teleport secondary skill
- Costs 15 mana, CD 5s
- Two modes selectable via client config:
- Raycast: straight line teleport toward crosshair, max 8 blocks, stops at blocks
- Platform: hold to preview landing spot with purple particles visible only to self, release to teleport; refused with no CD/mana cost if no platform ahead
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Villager Drain
- Launches an AoE raid on villagers / wandering traders
- Targets enter a Prepare → Flee → Resolve flow lasting one full MC day
- Grants mana / XP rewards on resolution
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Dedicated Mancianima mana system
- Independent max mana and regen curve
- Regen pauses for 5s on being hit or casting
- HUD resistance bar: synced yellow/red mark layers + channel progress
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Mancianima passives
- Extended bare-hand attack range
- Weapon attack speed / range adaptation
- Immune to negative effects, custom invincibility frames, on-hit i-frames
- Automatic aggro tracker that makes villagers / traders flee within range
- Ranged projectile tracking mixin
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HUD visual system
- Marked targets auto-glow with state color (Yellow / Orange / Red), visible only to the Mancianima player
- Crosshair tracking aim assist
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Full localization & assets
- Complete form textures, 3D model, form-selection scroll lang keys
2. New Advanced Color Editor (dedicated GUI screen, disabled by default)
- 5 color channels independently adjustable: Primary / Accent 1 / Accent 2 / Eye A / Eye B
- 3 grey-reverse toggles independently adjustable
- Dual RGB / HSV sliders + hex input
- Real-time preview on the player
- Disabled by default — must be manually enabled via ModMenu → SSCA settings; once enabled, it replaces the original basic color editor entry
3. New Palette Preset Save & Export system (also disabled by default, enabled together with the Advanced Color Editor)
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Palette Preset Manager screen
- 20 preset slots, each independently named / savable / overridable / clearable / applyable
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Dual preset storage modes
- Per Instance (default): all presets stored in , shared across saves / servers under the same instance
palette_presets_global.json - Per Save: presets are split per current server address or single-player world name, isolated
- Per Instance (default): all presets stored in , shared across saves / servers under the same instance
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Palette Share Code (PaletteCodec)
- Encodes a complete palette into a 56-character
SSCA-...string - For pasting to others or reuse across saves
- Encodes a complete palette into a 56-character
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/ssc_addon palettecommand tree (no OP required, self-only)/ssc_addon palette export— generates a click-to-copy share code for the current form/ssc_addon palette apply <code>— applies a share code in one click
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Quick buttons
- Below the preview box: one-click Open
config/ssca/folder - Top right: Export Current Color / Export All
- Below the preview box: one-click Open
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Unsaved Changes confirmation dialog
- Exiting the color editor with unsaved changes prompts a 3-way choice: Save & Exit / Discard & Exit / Back to Editing
4. Client-side sync chain improvements
- Continuously re-pushes the working state every tick, bypassing the SSC main-mod's tick-time color rollback and eliminating the "color snaps back to old value" flicker
- Applying a preset now also syncs to SSC's , keeping ModMenu's displayed values consistent with the actual rendered palette
PlayerCustomConfig