shamaschizm-1.0.1.jar
Curse Maven Snippet
What's new
Currently testing the next phase of the project! This update adds the Schizm, a rift between the past and present, which manifests in the icy and forgotten regions of your world in the shape of a portal. It leads to a procedurally generated dungeon filled with the undead warriors who once fell in battle. At the bottom of the dungeon you will find the lost gardens which once produced enchanted golden apples, but the further down you go, the harder it will be to get back up and out alive.
The schizm can be located by conversing with the naturally spawning shaman (just linger around him and he will find nearby structures with the schizm). Ideally, this update solves the shaman despawning problem. The dungeon consists of 36 or more rooms randomly chosen from a pool of 99, of which one should be the garden. In the near future, enough rooms will be implemented to have thematic biomes in the dungeon, but this is irrelevant for the purposes of this test.
When entering the lost garden, you will need a vault key to open the garden gate.
This update also adds a new upgrade template: the ancient blueprint. It does not upgrade armor in the orthodox manner, but is instead applicable to any armor (ideally including modded) and only raises the enchantability cap of the armor or tool to 10. It also changes the appearance of netherite armor if applied to it, but this is just a visual upgrade.
Also added a new armor trim: ascent. It is possible to combine it with glow squid ink in order to permanently give off a glow when worn.
The update adds a new mob, with currently a placeholder name. It is an angry floating stone brick which opens up to shoot a laser at the player, but only if attacked.
Added a few decorative blocks and ideally solved the souls counter bug.
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