Adds a shaman merchant, psychedelic mushrooms and vanilla-styled natural structures in forests and swamps. The aim is to breathe a tiny bit more life into forested areas of your world. This is a very early version of a larger project, so glitches or bugs might appear. Any input will always be welcome! Below is a list of currently known glitches/bugs.






List of known bugs (contains minor spoilers):
Health regeneration bug: The shaman trades in souls, which will disable your regeneration if you have none left. However, for some reason, the soul count occasionally snaps to zero for players on servers. The current fix is to use /soul get [player name] to see how many souls the player has, and to use /soul give [player name] if they are at zero even though they have not sold their soul yet. Finding a fix for this is currently the top priority for the next update.
Shaman despawning: For some reason, the shaman tends to despawn, even though despawning should be disabled for the shaman. Due to this, you may occasionally find the structure where he should have spawned to be empty. This will be fixed in the next update (hopefully). If you are unsure if you have found the structure, you can use /locate structure shamaschizm:shaman_forest, or use /locate structure shamaschizm:shaman_swamp to find the nearest one. The second one only generates in mangrove swamps, so using /locate on it may lag your world a lot if you are not near one.
Shaman animation: The shaman is supposed to have an idle animation where he randomly twitches and shakes his head in a weird way. The lack of idle animation is not a top priority bug currently, since attempts to enable the animation either break some other stuff, or make the shaman whisper telepathically in the players head.