Adds a shaman merchant, deer, psychedelic mushrooms and vanilla-styled natural structures in forests and swamps. Also adds giant, procedurally generated dungeons with late game loot inside, and the fallen garden at the very bottom. The aim is to breathe a tiny bit more life into forested areas of your world. If you linger around the shaman, he might even reveal to you the unknown secrets of your world... Any input will always be welcome! Below is a list of currently known glitches/bugs.






To find the Schizm, you must speak to the shaman. It is a dangerous place, but if the horrors you find there are still not enough... You can turn on a WIP boss fight which you will find at the bottom of the dungeon. Use /shamaschizm help... and make ready.
A VERY SPECIAL THANKS TO MAMBA FOR CREATING THE AWESOME SOUNDTRACK IN THE WIP BOSS FIGHT!!!
You can find them on insta: @the.band.mamba
List of known bugs (contains minor spoilers):
Schizm portals are coded to automatically detect which direction to face during generation, but this doesn't work.
Ancient armor has occasional problems with the texture when a trim is applied, especially around the arms.
Ancient armor with glow squid ink trim material does not have an inventory texture yet.
Ancient armor’s chain mail arm sections do not move.
The giant centipede has issues pathfinding when directly below the target.
Dungeon brick and spanning web items are not yet finalized properly. They currently only serve as tools which will help future development.
Experimental settings may be buggy. This is still to be tested.
Legacy bugs (may or may not be fixed, depending on mod version):
Health regeneration bug: The shaman trades in souls, which will disable your regeneration if you have none left. However, for some reason, the soul count occasionally snaps to zero for players on servers. The current fix is to use /soul get [player name] to see how many souls the player has, and to use /soul give [player name] if they are at zero even though they have not sold their soul yet. Finding a fix for this is currently the top priority for the next update.
Shaman despawning: For some reason, the shaman tends to despawn, even though despawning should be disabled for the shaman. Due to this, you may occasionally find the structure where he should have spawned to be empty. This will be fixed in the next update (hopefully). If you are unsure if you have found the structure, you can use /locate structure shamaschizm:shaman_forest, or use /locate structure shamaschizm:shaman_swamp to find the nearest one. The second one only generates in mangrove swamps, so using /locate on it may lag your world a lot if you are not near one.
Shaman animation: The shaman is supposed to have an idle animation where he randomly twitches and shakes his head in a weird way. The lack of idle animation is not a top priority bug currently, since attempts to enable the animation either break some other stuff, or make the shaman whisper telepathically in the players head.