shadowmonarch-0.3.15.jar
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What's new
# Changelog — Solo Leveling: Shadow Monarch
Changes made since version 0.1.0. Newest first.
> **Existing worlds:** when a config *default* changes, the world's saved config
> (`<world>\serverconfig\shadowmonarch-*.toml`) keeps the old value. Edit the file, or delete it so it is
> recreated with the new defaults.
---
## 0.3.15
- **Squads:** new **Sort** button in the squad panel (Rank → Level → Power → Name). Sorts both the member list and the "add members" list.
## 0.3.14
- **Cross-dimension Shadow Exchange:** swap with a shadow in the Nether/End/Overworld. You go to the shadow and it appears at your previous spot.
- **Shadows stay where they are** when you change dimension (they no longer follow you through portals). Use *Recall all* + summon to bring them along.
- **Shadows keep their chunk loaded** (about a 5×5 chunk area per shadow), so they no longer vanish when far from you.
- **Exchange picker:** shows each shadow's dimension, and also lists shadows in other dimensions or beyond render distance.
- Removed config: `followAcrossDimensions` (army).
## 0.3.13
- New admin command: `/smadmin shadows levelup <player> <levels> [shadow]`. Levels up all of the player's shadows, or a single one, through the normal XP system (stats, notifications, auto promotion).
## 0.3.12
- **Shadow Exchange has no distance limit** (was 64 blocks).
- Removed config: Shadow Exchange `range` (skills).
## 0.3.11
- **Draggable scrollbars** in every menu list (clicking the track also jumps there).
## 0.3.10
- **Wider System menu** (470 → 520 px), so the "Summoned" counter is no longer cut off.
## 0.3.9
- **5 starting attribute points**, granted once the first time a player joins the world (existing players also get them once).
- New config: `startingPoints = 5` (progression).
## 0.3.8
- **Job Change:** the **last attempt** to extract the quest's Igris always succeeds (only the quest Igris, not one from a spawn egg / boss item).
## 0.3.7
- `/party ffire on|off`: toggles damage between party members.
## 0.3.6
- **Per-player Berserk:** "Berserk: ON/OFF" button in the Army tab and `/shadow berserk` command. Only affects your own shadows. (`/smadmin berserk` still forces it for everyone.)
- **Party system:** `/party invite <player>`, `/party accept` (or the clickable [Accept] in chat), `/party leave`, `/party list`. Your shadows never attack party members, nor their pets or shadows. A party is a vanilla scoreboard team and is saved with the world.
## 0.3.5
- **Summon underwater** when there is no dry ground nearby (lava/fire are still forbidden).
## 0.3.4
- **Summon without ground:** ground is still preferred, but with no ground nearby the shadow appears in free space in the air around you.
## 0.3.3
- New version containing everything from 0.3.2 + 5 attribute points per level. From here on, every update bumps the version.
## 0.3.2
(Several changes shipped under this number.)
- **Mod version:** 0.1.0 → 0.3.2.
- **Shadow revive:**
- No more "Recovering" state: the shadow revives **2 seconds** after dying (`reviveDelayTicks = 40`).
- **Costs mana** (`reviveCostBase` 40, `reviveCostPerRank` 0.5, generals ×`generalCostMultiplier` 2). Without enough mana, or if you are not nearby, the shadow goes straight back to storage (can be summoned again right away).
- No limit on revives per minute.
- Shadows left "Recovering" in saved worlds are freed automatically.
- **Storage and summon per level:** every 5 Monarch levels, **+10 storage** and **+5 summon slots**.
- Removed config: `storagePerLevel`.
- **No per-player summon cap** (removed `maxActivePerPlayer`; the server cap `maxShadowEntitiesServer` = 300 remains).
- **Necro Power in the UI:** "Necro Power" on the HUD and on the Status screen.
- **Mana from Intelligence:**
- **+50 max mana per INT point** (`manaPerIntelligence`, was 10).
- Regeneration: **+0.03% of max mana per second per INT point**. New config `regenPercentPerInt = 0.0003` (replaces `regenPerInt`).
- **5 attribute points per level** (`pointsPerLevel`, was 4).
## 0.1.0 (changes made before the version bump)
- **Shadow kill XP:** the owner gets **the same XP** the shadow earns from a kill (was 35%, reduced by level difference).
- Removed config: `ownerXpShare`.
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