Shadowlands 1.19.2 version 2.13
Curse Maven Snippet
What's new
2.13 Changelog:
Removed custom skies due to rendering issues when used with other mods
Fixed shadowgem ingot being called shadowgemingot
Changed summoning circle to be usable everywhere
Changed wither dungeon spawn placement to improve compatibility and usability (spawns on y=0 rather than y=128)
Allowed the generator and ancient city tower structures to spawn in the Tremulite forest as well as the other Tyrene biomes
Increased golden tree spawning by 1.5
Made pyramid fruit a bit better
Added pyramid fruit cookies and creepy clams
Lowered the sea level (well sand level rather) of Tyrene from 63 to 56
Added ruined portals to all biomes
Made velweed generate in Sparkpolia
Fixed demonic stone not needing a pickaxe to break
Changed demonic stone and demonic fire gem ore textures to look more vibrant
Added 2 less common block high versions of the spikes in the Blood Forest
Added hellish lamps which generate in the Blood Forest (Currently just decoration)
Added special magic saws attack to the Red Knight
Changed glowing crystal ore spawns to be from -20 to 20 rather than 2 to 20, made the ore replace deepslate and tuff as well as the other stone types
Added pork chops to the Vellibeast loot
Added void blade fragments to several more boss loot tables
All Relations
- All Relations
- Embedded Library
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- Required Dependency
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