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[CRITICAL HOTFIX] Shadowed´s No More Lazy Chunk Loader

Eliminates chunk loading micro-stutters and maximizes exploration performance through asynchronous threading and dynamic server throttling.
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[CRITICAL HOTFIX] Shadowed' s NMLCL // v1.0.2 // 1.20.1 | (NEO)FORGE

File nameShadoweds_NMLCL_1.20.1_FORGE_1.0.2.jar
Uploaded
Sep 19, 2026
Downloads
31
Size
6.7 MB
Mod Loaders
ForgeNeoForge
File ID
8923433
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:shadowed-s-no-more-lazy-chunk-loader-1632754:8923433")

NeoForge

implementation fg.deobf("curse.maven:shadowed-s-no-more-lazy-chunk-loader-1632754:8923433")

Learn more about Curse Maven

What's new

Changelog Banner

 

09/19/2026 - v1.0.2 [(NEO)FORGE]:

  •  Added JSON configuration support (.minecraft/config/shadoweds_no_more_lazy_chunk_loader.json) with automated hardware profiling calibration and full user customization persistence. [Suggested by @porygon8900] (FEATURE) 
 
  • Fixed ocean biome lighting issues and dark chunk borders when running alongside ScalableLux, Hassium, StarLight, or Fast Chunk mods: light decoupling is now configurable and disabled by default ("enableLightEngineOptimization": false) with automatic mod conflict detection. [Reported by @porygon8900] (FIX)
 
  • Fixed world data loss on server shutdown/flush: resolved an issue in ChunkMap where the save limiter skipped unsaved chunks during shutdown or save-all flushes instead of writing all generated chunks to disk. [Tested and reported by @Makki132/Creator of the C2ME port] (CRITICAL FIX)
 
  • Added automatic C2ME compatibility: internal I/O parallel workers and save rate-limiting are automatically bypassed when C2ME is detected to prevent thread and save collisions. (COMPAT)
 
  • Linked directional chunk loading and individual optimization modules to configuration file toggles. (FEATURE)

Thanks to @Makki132 for testing the mod on a dedicated server and saving it! 🖤

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