[CRITICAL HOTFIX] Shadowed' s NMLCL // v1.0.2 // 1.20.1 | (NEO)FORGE
Curse Maven Snippet
What's new

09/19/2026 - v1.0.2 [(NEO)FORGE]:
- Added JSON configuration support (.minecraft/config/shadoweds_no_more_lazy_chunk_loader.json) with automated hardware profiling calibration and full user customization persistence. [Suggested by @porygon8900] (FEATURE)
- Fixed ocean biome lighting issues and dark chunk borders when running alongside ScalableLux, Hassium, StarLight, or Fast Chunk mods: light decoupling is now configurable and disabled by default ("enableLightEngineOptimization": false) with automatic mod conflict detection. [Reported by @porygon8900] (FIX)
- Fixed world data loss on server shutdown/flush: resolved an issue in ChunkMap where the save limiter skipped unsaved chunks during shutdown or save-all flushes instead of writing all generated chunks to disk. [Tested and reported by @Makki132/Creator of the C2ME port] (CRITICAL FIX)
- Added automatic C2ME compatibility: internal I/O parallel workers and save rate-limiting are automatically bypassed when C2ME is detected to prevent thread and save collisions. (COMPAT)
- Linked directional chunk loading and individual optimization modules to configuration file toggles. (FEATURE)
Thanks to @Makki132 for testing the mod on a dedicated server and saving it! 🖤
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