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Shadered Plus

An addon for Shadered: 6 new skies, the OIIA Cat (big cats too), and Sky Islands, tiny 3D copies of your builds for pedestals and paintings.
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shadered-plus-1.1.0.jar

File nameshadered-plus-1.0.0.jar
Uploaded
Oct 19, 2026
Downloads
16
Size
17.1 MB
Mod Loaders
NeoForge
File ID
9252087
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:shadered-plus-1744084:9252087"

Learn more about Curse Maven

What's new

New

  • Sky Liquids: a liquid and bucket for every Shadered sky, including Shadered+’s own skies and skies added by other addons. Craft an empty bucket with any Shadered sky block to get that sky’s liquid. It flows and works like water, and its surface shows its sky.
  • Connected Sky Islands: place Sky Islands next to each other and their mobs can walk from one island to the next. Breaking a Sky Island drops it with the mobs that are on it at that moment.
  • Island mobs come alive: mobs on Sky Islands animate with their own walk animations, modded mobs included. Slimes hop, and pets that were sitting stay where they are.
  • Sky Island items: held in your hand, in item frames or on the ground, they now show the island’s cats and chests too.

Shader pack support (Iris on 1.21.1, Oculus on 1.20.1)

  • Island Paintings and the cats on Sky Islands now show correctly with shader packs on, including through glass.
  • Entities and your hand in front of a painting now cover it.
  • Sky Liquids are visible with a shader pack on: placed, in a bucket, and inside Sky Islands.

Performance

  • Sky Islands keep their blocks on the graphics card, so pedestals and paintings are much lighter.
  • Shadered sky pictures that nothing on screen is using are no longer drawn.
  • Cats inside islands and paintings are drawn in batches and skipped when far away, and the cat model renderer uploads much less data each frame.
  • The Island Scanner preview only rebuilds when the scanned area changes.

Fixes

  • Cats on Sky Islands no longer show through mobs standing in front of them when a shader pack is on.