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Shader Carry

Fixes the invisibility and broken lighting bugs when carrying entities or blocks with the Carry On mod while using Shaders.
Photon Shaders

Photon Shaders

Solas Shader

Solas Shader

BSL Shaders

BSL Shaders

Description

📦 Carry On Shader Fix (Shader Carry)

A client-side add-on for the Carry On mod that completely fixes rendering issues when playing with Shaders (Iris, Oculus, Optifine).

🐛 The Problem

If you use the original Carry On mod alongside shaders, you might have noticed two annoying bugs:

  1. Invisible Entities: Animals or mobs you pick up completely disappear.
  2. Broken Lighting: Blocks or chests you carry have weird half-black shadows or broken lighting.

This happens because the original mod uses a custom rendering buffer and disables vanilla depth testing, which breaks how shaders calculate light and geometry.

🛠️ The Solution

This mod carefully patches the rendering system of Carry On without modifying the original mod's core logic.

  • It completely rewrites the carrying renderer to use the vanilla RenderLayer (for entities) and ItemRenderer (for blocks).
  • Entities and blocks are properly attached to the player's body layer, meaning they move smoothly with your camera and receive 100% accurate shadows, lighting, and normal maps from your shaders.

⚙️ Compatibility & Requirements

  • Client-side only! You only need this on your client. Servers don't need it.
  • Requires Carry On to be installed.
  • Compatible with Iris, Oculus, and any shader pack

🤝 Credits

All credits for the original carrying mechanics go to the creator of Carry On (Tschipp). This is purely a visual rendering patch for shader users.

The Shader Carry Team

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Owner
  • 2
    Projects
  • 3.1K
    Downloads

I'm an animator and modeler, I can do a little modding.

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