sg_economy-1.1.0.jar
Curse Maven Snippet
What's new
Changelog: SG-Economy
Version V1.1.0 - CelesthydLib Sync & HUD Improvements
A major update modernizing player balance persistence, interface responsiveness, and third-party developer integrations.
💰 Persistence & Real-Time Balance Sync
- Data Attachment Modernization: Player economy balances are now managed via NeoForge Data Attachments powered by CelesthydLib.
- Seamless Multi-Dimensional Sync: Balances automatically sync across dimensions, upon login, and after respawn without loss or packet desync.
- Physical Currency Conversion: Bi-directional support for physical coins (Magic Coins) and digital balance.
🖥️ HUD & Interface Enhancements
- Dynamic Balance Overlay: Clean, non-intrusive on-screen balance counter with configurable anchor positions.
- Creative Screen Fix: Fixed positioning and rendering offsets when viewing the Creative Mode inventory tabs.
- Rendering Performance: Cached coin display values to eliminate per-frame balance recalculations and maximize FPS.
⚙️ Commands & Developer API
- Player Commands (Permission Level 0):
/coins get [player]— Check your current balance (or check another player's balance if specified)./coins pay <target> <amount>— Safely transfer coins to another online player (can be enabled/disabled viais_enable_pay_commandin server config)./coins rank [page]— Display the "Magnates Ranking" leaderboard (10 players per page), indexing both online players and offline.datfiles with automatic NBT migration.
- Admin Commands (Permission Level 2):
/coins set <players> <amount>— Set the exact coin balance for specified player(s)./coins add <players> <amount>— Deposit coins into specified player(s) account./coins remove <players> <amount>— Withdraw coins from specified player(s) account with insufficient fund validation.
- Public Java API (
SGEconomyApi): Clean static methods for other mods (such as SG-XClaims) to check (getBalance,hasBalance), deposit (depositBalance), withdraw (withdrawBalance), and transfer (transferBalance) funds without relying on legacy event wrappers.
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