Updated for Minecraft 1.10.2.
The addressing scheme for dimensions has changed. Dimension addresses are now assigned dynamically, so dimension numbers are no longer restricted to -648 to 647 (there is a limit of 1296 different dimensions containing gates, but that's very unlikely to be reached). Also, the dimension symbols are hashed with the rest of the address, so you can't easily tell which dimension a gate is in from its address. As a result of these changes, if you have converted a world from a previous version, the reported addresses of existing gates will have changed in the last two characters. You will still be able to dial them using the old addresses, however.
Order of chevron engagement is now more authentic.
Improved repositioning of chevrons in response to base camouflage.
Accidental breaking of a connected gate is prevented in creative mode.
Fixed: Crash on casting a fishing line through a gate. (Can't fish through the gate, though, sorry.)
Fixed: Extra leash dropped when leashed entity passed through a gate.