This mod fixes issues for my Modpack Parasitus.
It does the following
- Mobs now can open and go through doors aka they are now smarter
-Zombies no longer spawn inside light by ignoring spawn rules, aka they no longer will spawn inside your well lit bases
-Crawler Zombie no longer spawn with floating armor
-Lowered player bleed chance to a fair amount
-Nerfed tons of items that did too much damage
-Cans and similar items are no longer enchantable
- All doors now have animations, some did not before
- The Razor Wire has been given durability as it is too powerful to have infinite health. It is still great for defense but will now eventually break after long use.
- Bleeding has been changed and balanced for the pack
-Techguns Heli is more aggressive and wont despawn in distance
-Adjusted damage done by metal spikes, wooden spikes, knives and razor wire
-Adjusted bleeding to be more fair, you should no longer die so quick so easily when wearing OP armor due to just bleeding when being swarmed.
-With hostile world invasion mod, Anti-Skybase mechanic has been added. If you go too high, you will be warned only 3 times that parasites can be more dangerous when living in the sky. If you decide to live in the sky anyways (being top of a mountain isn't an issue) then every parasite hoard will be dangerous flying parasites designed to bombard your home. Being so high in the sky to the point mobs are unable to load causes progress to slow as world progress is tied to mobs being killed by parasites, so this mechanic should hopefully prevent players living so high up in the sky and ruining the pacing.
-Bandits, survivors and 7dtm soldiers no longer despawn inside their bandit structures.
-Dynamic tree leaves now change with overlast
-Added a intro upon world creation
-Made paintings load better to prevent client crash
-SO MANY OTHER FIXES I lost track