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Servus: Shuttles

Build a real warehouse: racks you can see, rails and shuttles that fetch and store every item, autocrafting, automatic farm fields and wireless outposts.
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Servus: Shuttles 0.4.0

File nameservus_shuttles-0.4.0.jar
Uploader
DirneiDirnei
Uploaded
Oct 24, 2026
Downloads
21
Size
2.4 MB
Mod Loaders
NeoForge
File ID
9307508
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:servus-shuttles-1746893:9307508"

Learn more about Curse Maven

What's new

Added

  • Shuttles get a number per world, shown in their tooltip and in the garage.
  • Slots a shuttle job fills or empties are locked and shown with a colour wash, a ghost item and the shuttle's label.
  • Shuttles follow each other with a gap, take turns at merges and leave a garage one after another.
  • A one-off order grid in the Storage Terminal, opened with the hammer button right of the panel: ghost items by click or drag, Clear, and Save as pattern without ordering.
  • One amount panel for the order grid and craftable items: an amount stepper, scrolling From stock, To craft and Missing lists, and Start greyed with the reason.
  • The Shuttle Garage has a real doorway with a roll-up shutter that opens for its shuttles.
  • The Warehouse Controller and a new Storage tab in the Production Terminal show how full the storage is, per warehouse and zone.
  • The Data Potato reports a rack section's used and free slots and a Fluid Gantry's tanks in chat.

Changed

  • Put-aways pick the rack by zone, then bays already holding the item, then the most room, weighed by travel time.
  • A shuttle whose cargo has nowhere to go parks in its garage with a red lamp instead of dropping it.
  • The Field Head buffer and field runs reserve their slots; with a full warehouse a Harvester parks in its garage instead of dropping crops on the field.
  • The Storage Terminal counts only what can still be requested and asks only for what is there unless a CPU crafts the rest.
  • Stations and the terminal say "no shuttle available" when no shuttle can take a job.
  • Storage Terminal requests sit on their own Output row slot with progress; a click requests one, shift a stack, right click asks for an amount, middle or Ctrl click cancels.

Fixed

  • Shuttle jobs, their cargo and station claims survive a reload or an unloaded warehouse; nothing drops mid-trip.
  • A Warehouse Controller placed against the side of an elevator shaft joins the warehouse.
  • Shuttles roll out of and into their garage smoothly instead of appearing and vanishing on the rail in front of it.
  • Rails, farm rails and elevator shafts no longer wash away in water or lava. They hold back flowing fluids and cannot be placed into a fluid source.
  • JEI's plus fills the Storage Terminal order grid when a CPU is on the line, and a carried stack shows above the terminal's dialogs.

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