1.12.2-servermod-1.2.jar
Curse Maven Snippet
What's new
[1.2] - 2025-10-04
Added
- Homes System:
/sethome <name>,/home <name>,/listhome, and/delhome <name>commands for managing multiple homes per player.- Configurable maximum homes per player and home cooldown via
ModConfig. - Tab completion for home commands.
- All home-related messages and help texts are now language-configurable in
ModConfig.
- Cooldown System:
- Unified cooldown logic for
/home,/tpa, and/rtpusingCooldownManager. - Cooldown sharing is now fully configurable via
ModConfig.cooldownShareGroup.
- Unified cooldown logic for
- Join Message:
- Configurable, clickable join message with support for a custom link.
- Help Menu:
/servermodhelp menu now categorizes and lists all teleportation and utility commands, with descriptions configurable inModConfig.
- Player sleep percentage:
- This can be configured in the
ModConfig, it´s like the gamerule, but in 1.12!
- This can be configured in the
Changed
- Improved imports and code cleanliness across command files.
- Sleep percentage logic now uses a tick-based scheduler for accuracy and non-blocking behavior.
- All teleportation commands now use the new cooldown system and support shared/separate cooldowns as configured.
Fixed
- Fixed color formatting issues in chat and home messages.
- Fixed tab completion and command usage messages for new commands.
- Removed old, per-command cooldown logic in favor of the unified system.
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