forge-1.20.1-2.1.0b01
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What's new
# ServerManagement+ v2.1.0 **Minecraft 1.20.1** — Forge 47.4.0 / Fabric API 0.92.8 v2.1.0 is the **1.20.1 backport** of the v2.1.0 release shipped on the `mc/1.21.1-forge` branch. It brings the full feature set, GUI polish, networking refactor, and bug-fix work from the 1.21.1 line back to Minecraft 1.20.1. --- ## Now Available on Forge and Fabric ServerManagement+ now ships for both Forge and Fabric loaders on Minecraft 1.20.1. Pick the JAR that matches your server — every feature works the same on both loaders. - Forge 47.4.0 (Minecraft 1.20.1) - Fabric API 0.92.8 + Fabric Loader 0.19.2 (Minecraft 1.20.1) > Note: Both loaders are feature-complete and runtime-tested for the major flows. Please report any loader-specific issues you run into. --- ## GUI Polish — Every Screen Every screen in the mod was reviewed and cleaned up. No more clipped buttons, overlapping text, or wasted space. ### World Blur Backdrop (Performance Optimized) - Manual post-processing `PostChain` shader manually renders the world blurred behind GUIs (equivalent of 1.21+ `renderBlurredBackground`). - Compiled shader is cached and reused across GUI screen transitions to completely eliminate the synchronous OpenGL compilation stutter/lag when opening screens. - Automatic self-healing resets the shader chain on resize or resource reload exceptions. ### Admin Dashboard - Close button now sits inside the panel instead of hanging off the bottom. - Cards re-sized so everything fits cleanly at any window size. - Card titles and descriptions are guaranteed to fit inside the card border at every GUI scale (including Auto / Scale 4 / Scale 5 on small windows). ### MineBay - **Step 1 (Place item)**: Clear step indicators (1 / 2 / 3), a visible drop-zone frame around the offering slot, and a wider "Next" button. - **Step 2 (Set prices)**: Wider price input columns, bigger amount/mode/clear buttons, and a preview area on the right of each price row showing the picked item or a "Click to pick" hint. - **Edit Listing — Back button**: Pressing Back no longer dumps you back into the place-item step. It now returns to the screen you came from. If you've made changes, you'll see a "Discard changes / Keep editing" prompt so you can't lose work by accident. - Step indicators no longer overlap the header title. ### MineStacks - Slightly bigger panel for more breathing room. ### World Manager - Larger World Detail panel with the Portal Timer label moved above its controls (was below). - Bigger timer controls and a wider portal type button. - Symmetric Back / Close buttons. ### Player Manager - Pressing **E** while typing a player name no longer closes the screen. ### Server Console - Bigger panel and bigger Back button. - Title text shifted so it no longer overlaps the back arrow. - Larger Send / Clear buttons. ### Global Settings (Chat & Tab Isolation) - Toggling Chat or Tab Isolation off now restores the full player list immediately instead of waiting up to a second. ### Economy Management - All three template cards now fit inside the panel without overflow. - Buttons (Edit / Delete / Enabled toggle) properly stay inside their cards. - Free Reward and Task Template item slots can be clicked at any GUI scale. - Stats page is now scrollable. ### Performance Settings - Bigger panel — all eight toggles now fit without clipping. - Tab buttons evenly spaced; bottom buttons (Dashboard / Close) symmetric. - Stats tab is scrollable. ### MOTD Editor - Discard-changes confirmation buttons work at any GUI scale. ### Mod Configuration (`/smconfig`) - `/smconfig` now opens the **current** config screen (with Economy, Server Performance, MOTD toggles and feature descriptions) instead of an old 3-toggle screen. - Added per-feature description text under each name. - Alternating row backgrounds and subtle dividers for easier reading. --- ## Chat & Tab Isolation — Now Actually Works The Chat Isolation and Tab Isolation toggles in **Global Settings** were not actually doing anything in v2.0.0. Both have been completely fixed. - **Chat Isolation**: When enabled, chat is restricted to players in the same dimension by default. Connected dimensions you set up still act as cross-dimension chat bridges. - **Tab Isolation**: Players in other dimensions are now correctly hidden from your tab list (and you from theirs). - **Returning from another dimension**: Players who travel away and come back are immediately visible again to everyone in tab — no more "ghost" players that needed a reconnect. - **Player models stay visible** after dimension travel — fixes the bug where other players' 3D models would become invisible while their tab entry looked fine. - **Toggling off** restores the full player list immediately instead of after the next sync cycle. --- ## /spectate — Many Fixes The Player Manager spectate feature had a long list of issues in v2.0.0. All fixed: - `/spectate ` now correctly opens the mod's spectate (it used to collide with vanilla's `/spectate`, which would return "Player is not in spectator mode"). - **Same-dimension spectate**: First-person hands and the hotbar are now hidden, and your view is locked to the target — a proper spectate camera. - **Cross-dimension spectate**: Your body no longer follows the target around bumping into them. You're invisible to the target and don't collide with anything. - **Tab list disguise**: Other players no longer see your name turn italic-gray (the vanilla "spectator mode" styling) — to everyone else you still appear as your normal game mode. - **Camera no longer freaks out** before you go out of range — the cancel distance now follows the server's view distance. - **Cross-dimension travel by the target**: You now seamlessly follow them through portals and back, with the camera reattaching cleanly. No more stuck-at-spawn camera. - **Stuck invincibility fix**: If the server crashed while you were spectating, you could end up permanently invincible after rejoining. The mod now detects and clears this on login. - **No more duplicate "Now spectating …" chat lines** — only one message per spectate. - `/spectate ` now correctly tells you "You cannot spectate yourself" instead of running anyway. --- ## Other Command Fixes - **`/teleportlobby`** now teleports you to the exact lobby coordinates set by `/setlobby` (was teleporting to the dimension's world spawn instead, ignoring the saved location). - **`/setlobby`** now stores your exact position (including yaw/pitch) instead of a rounded block position with no rotation. --- ## Daily Tasks (Fabric) - **Daily task progress is now tracked on Fabric** for block breaking, mob killing, item crafting, villager trading, and travel distance. Previously the events weren't wired up on Fabric, so no progress ever counted. - **Live GUI updates**: Your Daily Tasks screen now refreshes immediately as progress is recorded — no need to close and re-open. --- ## MineBay Polish In addition to the Step 1 / Step 2 / Edit Listing improvements above: - Edit Listing's Back button now respects unsaved changes. - Item-picker for price items reliably opens when you click a price slot, at any GUI scale. --- ## Behind the Scenes A few changes you won't see directly but that improve the experience: - **Record-Based Packets**: Parity achieved for all 72 network packet classes. - **AsyncSaveScheduler**: Aligned to Java 17 daemon thread executors (replacing virtual threads from 1.21.1) to speed up economy, listings, and template saving with low overhead. - **5-second heartbeat for Tab Isolation**: If your client ever drifts out of sync with the server, it self-corrects within 5 seconds. - **Mod Session Cryptographic Verification**: Hardened packet validation using random session tokens exchanged upon login. - **Automated Database Backups**: Restores safety by recursively backing up data folders to `serverdata/servermanagement/backups/` before configuration/database migrations. - **Circular Recipe Loop Protection**: Item pricing update loops freeze after 25 cyclic iterations, guaranteeing convergence and preventing infinite startup cycles. --- ## Upgrade Notes - v2.1.0 is **save-compatible** with v2.0.x — no world reset needed. - If you've been editing TOML config files by hand, double-check the file after first start (the migration system will preserve your settings, but a manual review never hurts). - If you're switching loaders, copy your `/serverdata/servermanagement/` folder to the new server — your economy, listings, and templates carry over. --- ## Known Limitations - The OTA update checker uses case-insensitive filename matches to resolve the CurseForge JAR path, eliminating previous missing JAR warnings. - The 1.20.1 backport compares `ItemStack`s via `isSameItemSameTags` because component-aware serialization is not available on this version. - Some hard-coded `Component.literal("§a…")` strings in source files contain mojibake (`┬º`) inherited from the 1.21.1 source — purely cosmetic in-game, does not affect compile or behavior. Will be cleaned up in a future patch release.
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