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Server Loot Handler

All mob drops and experience orbs are granted directly to the player who dealt the killing blow — no more kill-stealing or loot sniping in multiplayer. Perfect for survival and RPG

Server Loot Handler Fair loot for every kill.

When a mob is killed, all of its drops and experience go directly to the player who landed the final hit. No more racing to pick up items, no more kill-stealing or loot sniping — ideal for survival and RPG servers.

Features Drops go straight to your inventory — loot tables, equipment, and rare drops never touch the ground, with vanilla pickup sounds and statistics. XP granted instantly — kill experience is added directly to the killer's XP bar; no orbs to chase. Smart attribution — arrows and tridents count as the shooter's hit. If the environment lands the kill (fall damage, lava, etc.), the last player to damage the mob within ~5 seconds claims the loot. Overflow protection — if the killer's inventory is full, leftover items drop at their feet and only they can pick them up. PVP-safe — player deaths are unaffected; killers cannot steal victims' belongings. Known Limitations XP granted directly does not trigger vanilla Mending repairs. Compatibility Server-side only — no client installation required. Minecraft 26.2 · Fabric Loader 0.19.3+ · Java 25+

Server Loot Handler Team

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